The main problem is that who own a license need to decide whether or not
switch to Max/Maya or just keep your Soft license and go somewhere else.

Max is a dead horse, but regarding archviz project and CAD is still one of
the most used around, even if the alternatives are quite good.....also in
the gaming industries I see that is quite used and lots of studios build
their own custom tools in order to speed up the workflow ( remember the
Ubisoft article about the custom "gator-like" tool they developed for Far
Cry 3? )
Max wont die in the next 5-8 years, but maybe it'll become just an archviz
addon, just like they treated Softimage as a VFX addon, and they keep
pushing Maya as the "definitive tool" that'll be the strongest of them all.
If I'll switch I'll probably go with Maya or Houdini, Max is not even an
option and yes, its so fuggin clunky and damn slow!
Also, don't forget, you need 3000 plugins in order to make it a powerfull
tool, out of the box its quite crappy.


2014-03-17 11:01 GMT+01:00 Angus Davidson <angus.david...@wits.ac.za>:

>  I think the difference is now there is a potential for a lot of projects
> to be funded which wasn't really there before. If they close ranks then its
> a big shame, if they don't they have the potential to do great things. Like
> the other software vendors it has been given a small window of opportunity
> to make a difference in their market share. Whether they use it is up to
> them.
>
>   From: "sku...@gmail.com" <sku...@gmail.com>
> Reply-To: "softimage@listproc.autodesk.com" <
> softimage@listproc.autodesk.com>
> Date: Monday 17 March 2014 at 11:45 AM
> To: "softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com>
> Subject: Re: Are we being blind choosing Maya over MAX?
>
>   It's simple for me.  I investigated Blender whole-heartedly on several
> occasions, and in my opinion, after some months of research/tutorials and
> customization attempts, it's a jumbled mess, and the developers would
> rather stuff cotton in their ears than address these realities.  The
> biggest problem is facing hoardes of passionate users (who don't know
> Softimage like we all know it, or even Max or Maya) who swear they know
> better than your own 18+ year professionally trained experience and won't
> listen to a word of what you have to say, it's simply not worth the
> hassle.  I also greatly suspect the underlying source code and architecture
> of Blender is outrageously complicated and not worth forking or putting up
> with in any way.  That said, there are no other great open source 3D
> alternatives that are commercially viable.  That's your answer, I've tried
> talking with Blender devs and their user community in the past, no thank
> you sir, you can keep it all to yourself.  I'd be better off taking my
> rudimentary programming skills and coding my own tools from scratch than
> putting up with that scene, it's quite frankly a much less ridiculous
> notion.
>
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