Yes materials are not closed entities like they are in Softimage. Also,
if you need to make the shader tree easier to read, there is an option
to filter by current selection, so that the tree will only show
materials that are assigned to the current selection.
-Tim
On 3/16/2014 5:45 AM, Demian Kurejwowski wrote:
the shader tree is fun and easy to work, you can override many
materials and have groups of materials sharing certains part, that
make it easy to modify and lighter for rendering since doesn't have to
compile deiferent chonks of shaders all the time.
shader tree oppose to other 3d packages, can work on polygon level,
object lvl, groups, etc... or if the artist likes to work in a simple
matter they still can do, one material for each object, or a material
for each material group.
the only thing to have in mind, is organization, since it save all the
shaders in the same place, is no like xsi, that you go to the
material, and you get the tree of only that particular one, here you
get to see everything, but is easy as put things in a folder and name
it. =).
El Viernes, 14 de marzo, 2014 9:25:57, Kevin mc bride
<kev....@gmail.com> escribió:
Certainly considering Modo, looks like it has a lot of potential. Had
my eye on it for a good while but never could find the time to delve
into it.
kev....@gmail.com <mailto:kev....@gmail.com>
On 14 March 2014 13:56, Tim Crowson <tim.crow...@magneticdreams.com
<mailto:tim.crow...@magneticdreams.com>> wrote:
Yeah Greg Leuenberger (who made those vids) is a really awesome
guy and knows his Modo very well. I hadn't seen that video yet,
but it seemed very insightful!
The Shader Tree is probably (almost certainly?) the most
controversial area of Modo. But honestly I find that the people
who are dead-set against it are those who don't fully understand
it. Once people understand it, some may still want to interact
with nodes (cause who doesn't like nodes?), but in most cases they
realize the strength of the Shader Tree and are less up-in-arms
against it. Most nay-sayers just don't know anything other than
nodes, and don't want to bother learning anything new. They just
see a 2D representation and assume it's "just like Photoshop"....
and that's not accurate. I think Greg's videos and others like
them go a long way to demystifying it. And let's face it... it
needs demystifying! LOL! :-D
-Tim
On 3/14/2014 8:19 AM, Perry Harovas wrote:
Tim, thank you so much!
Great explanation, and thanks for taking the time to explain.
Here is more info:
I also found that these three videos are VERY well put together
to describe
these concepts in depth.
https://www.youtube.com/channel/UCP6sGw7AB-WiKWHUgpXwWgg
The one called SHADER TREE FIGHT (linked below) is about 30
minutes, and _really_ goes in depth explaining the concept behind
the modo Shader Tree.
I watched it this morning, and already feel *far *more
comfortable in modo.
https://www.youtube.com/watch?v=qRUGaS7AdQw
Hope you all find theses as useful as I did...
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