Yes materials are not closed entities like they are in Softimage. Also, if you need to make the shader tree easier to read, there is an option to filter by current selection, so that the tree will only show materials that are assigned to the current selection.

-Tim


On 3/16/2014 5:45 AM, Demian Kurejwowski wrote:
the shader tree is fun and easy to work, you can override many materials and have groups of materials sharing certains part, that make it easy to modify and lighter for rendering since doesn't have to compile deiferent chonks of shaders all the time. shader tree oppose to other 3d packages, can work on polygon level, object lvl, groups, etc... or if the artist likes to work in a simple matter they still can do, one material for each object, or a material for each material group. the only thing to have in mind, is organization, since it save all the shaders in the same place, is no like xsi, that you go to the material, and you get the tree of only that particular one, here you get to see everything, but is easy as put things in a folder and name it. =).


El Viernes, 14 de marzo, 2014 9:25:57, Kevin mc bride <kev....@gmail.com> escribió: Certainly considering Modo, looks like it has a lot of potential. Had my eye on it for a good while but never could find the time to delve into it.
kev....@gmail.com <mailto:kev....@gmail.com>


On 14 March 2014 13:56, Tim Crowson <tim.crow...@magneticdreams.com <mailto:tim.crow...@magneticdreams.com>> wrote:

    Yeah Greg Leuenberger (who made those vids) is a really awesome
    guy and knows his Modo very well. I hadn't seen that video yet,
    but it seemed very insightful!

    The Shader Tree is probably (almost certainly?) the most
    controversial area of Modo. But honestly I find that the people
    who are dead-set against it are those who don't fully understand
    it. Once people understand it, some may still want to interact
    with nodes (cause who doesn't like nodes?), but in most cases they
    realize the strength of the Shader Tree and are less up-in-arms
    against it. Most nay-sayers just don't know anything other than
    nodes, and don't want to bother learning anything new. They just
    see a 2D representation and assume it's "just like Photoshop"....
    and that's not accurate. I think Greg's videos and others like
    them go a long way to demystifying it. And let's face it... it
    needs demystifying! LOL!   :-D

    -Tim



    On 3/14/2014 8:19 AM, Perry Harovas wrote:
    Tim, thank you so much!
    Great explanation, and thanks for taking the time to explain.

    Here is more info:
    I also found that these three videos are VERY well put together
    to describe
    these concepts in depth.

    https://www.youtube.com/channel/UCP6sGw7AB-WiKWHUgpXwWgg

    The one called SHADER TREE FIGHT (linked below) is about 30
    minutes, and _really_ goes in depth explaining the concept behind
    the modo Shader Tree.
    I watched it this morning, and already feel *far *more
    comfortable in modo.

    https://www.youtube.com/watch?v=qRUGaS7AdQw

    Hope you all find theses as useful as I did...











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