I think i might give it a try again as i played around with it once a couple of months ago.
Heres the mail. ognj...@gmail.com On Sun, Mar 16, 2014 at 8:53 PM, Tim Crowson <tim.crow...@magneticdreams.com > wrote: > Yes materials are not closed entities like they are in Softimage. Also, > if you need to make the shader tree easier to read, there is an option to > filter by current selection, so that the tree will only show materials that > are assigned to the current selection. > > -Tim > > > > On 3/16/2014 5:45 AM, Demian Kurejwowski wrote: > > the shader tree is fun and easy to work, you can override many materials > and have groups of materials sharing certains part, that make it easy to > modify and lighter for rendering since doesn't have to compile deiferent > chonks of shaders all the time. > > shader tree oppose to other 3d packages, can work on polygon level, object > lvl, groups, etc... or if the artist likes to work in a simple matter they > still can do, one material for each object, or a material for each material > group. > > the only thing to have in mind, is organization, since it save all the > shaders in the same place, is no like xsi, that you go to the material, and > you get the tree of only that particular one, here you get to see > everything, but is easy as put things in a folder and name it. =). > > > El Viernes, 14 de marzo, 2014 9:25:57, Kevin mc bride > <kev....@gmail.com> <kev....@gmail.com> escribió: > Certainly considering Modo, looks like it has a lot of potential. Had > my eye on it for a good while but never could find the time to delve into > it. > kev....@gmail.com > > > On 14 March 2014 13:56, Tim Crowson <tim.crow...@magneticdreams.com>wrote: > > Yeah Greg Leuenberger (who made those vids) is a really awesome guy and > knows his Modo very well. I hadn't seen that video yet, but it seemed very > insightful! > > The Shader Tree is probably (almost certainly?) the most controversial > area of Modo. But honestly I find that the people who are dead-set against > it are those who don't fully understand it. Once people understand it, some > may still want to interact with nodes (cause who doesn't like nodes?), but > in most cases they realize the strength of the Shader Tree and are less > up-in-arms against it. Most nay-sayers just don't know anything other than > nodes, and don't want to bother learning anything new. They just see a 2D > representation and assume it's "just like Photoshop".... and that's not > accurate. I think Greg's videos and others like them go a long way to > demystifying it. And let's face it... it needs demystifying! LOL! :-D > > -Tim > > > > On 3/14/2014 8:19 AM, Perry Harovas wrote: > > Tim, thank you so much! > Great explanation, and thanks for taking the time to explain. > > Here is more info: > I also found that these three videos are VERY well put together to describe > these concepts in depth. > > https://www.youtube.com/channel/UCP6sGw7AB-WiKWHUgpXwWgg > > The one called SHADER TREE FIGHT (linked below) is about 30 minutes, and > *really* goes in depth explaining the concept behind the modo Shader Tree. > I watched it this morning, and already feel *far *more comfortable in > modo. > > https://www.youtube.com/watch?v=qRUGaS7AdQw > > Hope you all find theses as useful as I did... > > > > > > > > > > > > -- > > > > > > -- >