I think i might give it a try again as i played around with it once a
couple of months ago.

Heres the mail.
ognj...@gmail.com


On Sun, Mar 16, 2014 at 8:53 PM, Tim Crowson <tim.crow...@magneticdreams.com
> wrote:

>  Yes materials are not closed entities like they are in Softimage. Also,
> if you need to make the shader tree easier to read, there is an option to
> filter by current selection, so that the tree will only show materials that
> are assigned to the current selection.
>
> -Tim
>
>
>
> On 3/16/2014 5:45 AM, Demian Kurejwowski wrote:
>
>  the shader tree is fun and easy to work, you can override many materials
> and have groups of materials sharing certains part, that make it easy to
> modify and lighter for rendering since doesn't have to compile deiferent
> chonks of shaders all the time.
>
> shader tree oppose to other 3d packages, can work on polygon level, object
> lvl, groups, etc... or if the artist likes to work in a simple matter they
> still can do, one material for each object, or a material for each material
> group.
>
> the only thing to have in mind, is organization, since it save all the
> shaders in the same place, is no like xsi, that you go to the material, and
> you get the tree of only that particular one, here you get to see
> everything,  but is easy as put things in a folder and name it. =).
>
>
>   El Viernes, 14 de marzo, 2014 9:25:57, Kevin mc bride
> <kev....@gmail.com> <kev....@gmail.com> escribió:
>    Certainly considering Modo, looks like it has a lot of potential. Had
> my eye on it for a good while but never could find the time to delve into
> it.
> kev....@gmail.com
>
>
> On 14 March 2014 13:56, Tim Crowson <tim.crow...@magneticdreams.com>wrote:
>
>  Yeah Greg Leuenberger (who made those vids) is a really awesome guy and
> knows his Modo very well. I hadn't seen that video yet, but it seemed very
> insightful!
>
> The Shader Tree is probably (almost certainly?) the most controversial
> area of Modo. But honestly I find that the people who are dead-set against
> it are those who don't fully understand it. Once people understand it, some
> may still want to interact with nodes (cause who doesn't like nodes?), but
> in most cases they realize the strength of the Shader Tree and are less
> up-in-arms against it. Most nay-sayers just don't know anything other than
> nodes, and don't want to bother learning anything new. They just see a 2D
> representation and assume it's "just like Photoshop".... and that's not
> accurate. I think Greg's videos and others like them go a long way to
> demystifying it. And let's face it... it needs demystifying!  LOL!   :-D
>
> -Tim
>
>
>
> On 3/14/2014 8:19 AM, Perry Harovas wrote:
>
> Tim, thank you so much!
> Great explanation, and thanks for taking the time to explain.
>
>  Here is more info:
> I also found that these three videos are VERY well put together to describe
> these concepts in depth.
>
>  https://www.youtube.com/channel/UCP6sGw7AB-WiKWHUgpXwWgg
>
>  The one called SHADER TREE FIGHT (linked below) is about 30 minutes, and
> *really* goes in depth explaining the concept behind the modo Shader Tree.
> I watched it this morning, and already feel *far *more comfortable in
> modo.
>
>  https://www.youtube.com/watch?v=qRUGaS7AdQw
>
>  Hope you all find theses as useful as I did...
>
>
>
>
>
>
>
>
>
>
>
>  --
>
>
>
>
>
> --
>

Reply via email to