I have no doubt the effort into Maya will be positive, finally seems they have 
taken development seriously in Maya after years of stagnation, I would happily 
move to Maya if they had ICE ready to go, the interface fully revamped to 
something modern from the workflow point of view as well as graphical point of 
view and of course, the miriad of things we use every single day in Softimage.

But they don't that is key issue. It is not Maya vs Softimage, it is no 
solution and I doubt very much to the point of betting money on it that in 2 
years we won't be even close to that point.

Jordi Bares
jordiba...@gmail.com

On 18 Mar 2014, at 10:26, Cristobal Infante <cgc...@gmail.com> wrote:

> After looking at the bifrost demo I have to say I am disappointed as well, 
> maybe because the demo doesn't really comply with my normal fx workflow.
> 
> It feels like: "Lets get working with bifrost and start caching straight 
> away!" wait a sec, I haven't even starting with my sim and I am already 
> caching?.
> 
> Having the thing caching in the background is almost totally pointless if the 
> SIM is not doing the right thing in the first place.
> I can spend days in ICE before even considering caching. He also mentions 
> "we've interactively built up a scene", I didn't see much of interaction with 
> the SIM itself which is the important bit IMHO.
> 
> 
> 
> 
> On 18 March 2014 09:55, Nicolas Esposito <3dv...@gmail.com> wrote:
> Looking online I cannot find any other visible information about Bifrost.
> The guy was talking about a node-based editor similar to ICE ( in the future 
> or could he show us something? ), but based on the video is just particles 
> simulated ( externally ) and a couple of deformers for them...and again, its 
> just fluid simulation...what else? what other then fluid simulation?
> 
> And really, I thought Bifrost was going to be integrated into Maya...but I 
> cannot find any information on that as well....so...is it going to be, as 
> Gerbrand was asking, a standalone replacement fo Softimage VFX tools which 
> you need to pay for?
> I'm not sure if AD have the balls to ask to pay for Bifrost, but if they do 
> that they'll give you a brand new tool ( lets call it a plugin ) which as of 
> now is capable to do fluid simulation, no node based editor and awkward 
> workflow, while ICE has been around and used widely in the last couple of 
> years, showing everyone what could be achieved with it....
> 
> Is this really the future? an external GPU based plugin? is this 3DS Max all 
> over again, which its useless without plugins?
> 
> 
> 2014-03-18 10:28 GMT+01:00 Emilio Hernandez <emi...@e-roja.com>:
> 
> After watching the incredible new Bifrost, It is years behind ICE at least 
> from what they proudly show.   For me it looked more like a plugin 
> "integration".  Where one app invokes another app and you have "inside" 
> functionality within the host app.
> 
> I even think that Vue for Softimage/MAX/Maya  is more "integrated" than 
> Bifrost.  Ooops  I hope that Vue is not the next acquisition of Autodesk....
> 
> I see no way how at this moment Maya 2015 is a real sustitute of Softimage.  
> 
> Yes Maya is the future...  in about 10 years.
> 
> 
> -------------------------------------------------------
> Emilio Hernández   VFX & 3D animation.
> 
> 
> 2014-03-18 3:06 GMT-06:00 Gerbrand Nel <nagv...@gmail.com>:
> 
> I know we get Maya for free but,do we get bifrost for free, or do we pay for 
> this "softimage replacer" ?
> G
> 
> 
> 
> 

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