the Maya guys here are scoffing out loud at that video.  the newest
greatest feature of Maya is a Boolean - which is talked about for 15
minutes in a Softimage EOL video.


On 18 March 2014 10:50, Jordi Bares <jordiba...@gmail.com> wrote:

> I have no doubt the effort into Maya will be positive, finally seems they
> have taken development seriously in Maya after years of stagnation, I would
> happily move to Maya if they had ICE ready to go, the interface fully
> revamped to something modern from the workflow point of view as well as
> graphical point of view and of course, the miriad of things we use every
> single day in Softimage.
>
> But they don't that is key issue. It is not Maya vs Softimage, it is no
> solution and I doubt very much to the point of betting money on it that in
> 2 years we won't be even close to that point.
>
>  Jordi Bares
> jordiba...@gmail.com
>
> On 18 Mar 2014, at 10:26, Cristobal Infante <cgc...@gmail.com> wrote:
>
> After looking at the bifrost demo I have to say I am disappointed as well,
> maybe because the demo doesn't really comply with my normal fx workflow.
>
> It feels like: "Lets get working with bifrost and start caching straight
> away!" wait a sec, I haven't even starting with my sim and I am already
> caching?.
>
> Having the thing caching in the background is almost totally pointless if
> the SIM is not doing the right thing in the first place.
> I can spend days in ICE before even considering caching. He also mentions
> "we've interactively built up a scene", I didn't see much of interaction
> with the SIM itself which is the important bit IMHO.
>
>
>
>
> On 18 March 2014 09:55, Nicolas Esposito <3dv...@gmail.com> wrote:
>
>> Looking online I cannot find any other visible information about Bifrost.
>> The guy was talking about a node-based editor similar to ICE ( in the
>> future or could he show us something? ), but based on the video is just
>> particles simulated ( externally ) and a couple of deformers for them...and
>> again, its just fluid simulation...what else? what other then fluid
>> simulation?
>>
>> And really, I thought Bifrost was going to be integrated into Maya...but
>> I cannot find any information on that as well....so...is it going to be, as
>> Gerbrand was asking, a standalone replacement fo Softimage VFX tools which
>> you need to pay for?
>> I'm not sure if AD have the balls to ask to pay for Bifrost, but if they
>> do that they'll give you a brand new tool ( lets call it a plugin ) which
>> as of now is capable to do fluid simulation, no node based editor and
>> awkward workflow, while ICE has been around and used widely in the last
>> couple of years, showing everyone what could be achieved with it....
>>
>> Is this really the future? an external GPU based plugin? is this 3DS Max
>> all over again, which its useless without plugins?
>>
>>
>> 2014-03-18 10:28 GMT+01:00 Emilio Hernandez <emi...@e-roja.com>:
>>
>> After watching the incredible new Bifrost, It is years behind ICE at
>>> least from what they proudly show.   For me it looked more like a plugin
>>> "integration".  Where one app invokes another app and you have "inside"
>>> functionality within the host app.
>>>
>>> I even think that Vue for Softimage/MAX/Maya  is more "integrated" than
>>> Bifrost.  Ooops  I hope that Vue is not the next acquisition of Autodesk....
>>>
>>> I see no way how at this moment Maya 2015 is a real sustitute of
>>> Softimage.
>>>
>>> Yes Maya is the future...  in about 10 years.
>>>
>>>
>>>  -------------------------------------------------------
>>> Emilio Hernández   VFX & 3D animation.
>>>
>>>
>>> 2014-03-18 3:06 GMT-06:00 Gerbrand Nel <nagv...@gmail.com>:
>>>
>>> I know we get Maya for free but,do we get bifrost for free, or do we pay
>>>> for this "softimage replacer" ?
>>>> G
>>>>
>>>>
>>>
>>
>
>

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