+1

Morten



Den 18. marts 2014 kl. 18:09 skrev pete...@skynet.be:

> How much of the subscription money is going into those 99% failures?
>
> I know it's nasty to put it like that - but people paying subscription
are
> doing so believing (hoping) they are funding the very future and survival
of
> the software they are paying for. Right now, it's: continue to pay
> subscription, in order to get upgraded, eh no, downgraded, eh no
> retro-graded to another DCC app.
>
> It's a losing proposition, any which way you look at it.
> A few years (2, 3?) of subscription is enough to buy that other app - so
> anyone who wanted to have it, could and would have done so already.
> So what happened to the subscription money of the past few years - seeing
it
> wasn’t used to keep Softimage from the slaughtering block? Was it not
enough
> for the survival of the software? Was it used to help fund the future of
> another software? Or was it to fund research? At a 99% failure rate? Does
> the competition have that same 99% failure rate?
> Or do I misunderstand it again?
>
>
> -----Original Message-----
> From: Maurice Patel
> Sent: Tuesday, March 18, 2014 4:54 PM
> To: softimage@listproc.autodesk.com
> Subject: RE: Autodesk webinar
>
> Hi Peter,
> That is not what I am saying. We will continue to build new technologies
and
> we will continue to do research into new areas. And new projects have and
> will continue to be kicked off. Innovation is 99% failure 1% success.
Does
> not mean we will not keep trying to do new and different things but our
> approaches will change and adapt. Bifrost  and Recap are two examples or
> recent projects – time will tell how successful they are – but we have
not
> stopped trying.
> maurice
>
> Maurice Patel
> Autodesk : Tél:  514 954-7134
>
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
> pete...@skynet.be
> Sent: Tuesday, March 18, 2014 11:40 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: Autodesk webinar
>
> “...We had plans to build a next generation technology, starting with
> games - we called it project skyline. The industry was in a growth
period.
> Everyone was optimistic. And if we had succeeded we probably would not be
> having this conversation.”
>
> so – no next generation 3D authoring from Autodesk then – that’s official
> and final ?
> As that’s all the info needed to move forward really.
>
> Sad how the death of one exciting technology (Naiad) leads to the death
of
> another (SI / ICE ) and it all ends up zombified in Maya.
> Assimilate or die.
>
>
>
> From: Perry Harovas<mailto:perryharo...@gmail.com>
> Sent: Tuesday, March 18, 2014 3:55 PM
> To:
softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
> Subject: Re: Autodesk webinar
>
> I would imagine he means Project Skyline.
>
>
>
>
> On Tue, Mar 18, 2014 at 10:53 AM, Chris Marshall
> <chrismarshal...@gmail.com<mailto:chrismarshal...@gmail.com>> wrote:
>
> Which bit failed?
>
> On 18 March 2014 14:51, Maurice Patel
> <maurice.pa...@autodesk.com<mailto:maurice.pa...@autodesk.com>> wrote:
> "sometimes we have to fall back on our positions when our attempts fail"
> Maurice
>
>
>
>
>
> --
>
>
>
>
>
> Perry Harovas
> Animation and Visual Effects
>
> http://www.TheAfterImage.com<http://www.theafterimage.com/>
>

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