Hello Maurice,

What sound strange to me is this: Softimage for years had all the necessary
tools in order to satisfy game development technology, which is way more
advanced than 3ds and Maya.
Facerobot, even if old and not updated at all in the last years, is a quick
way to produce head rigs with lipsync and optionally mocap, and it generate
ready-to-use models for game engines
Rendermap, altough is a tool that is used right now in other 3d app, is a
tool which was there since long time, same thing Ultimapper, GATOR ( which
is unique and Ubisoft had to made their own GATOR inside 3DS ) and poly
reduction, with many other useful tools.
Not even considering that lots of companies are still using Softimage for
game development, and companies like Valve and Crytek release their own
plugins in order to properly use propetary model export into their game
engines.

What is not clear is, since Softimage had those tools for a very long time,
you decided to push Maya into Game Development instead of Softimage, which
was ( still, not the recent release, but for years ) the perfect candidate
for that.


2014-03-18 15:40 GMT+01:00 Maurice Patel <maurice.pa...@autodesk.com>:

> Hi Alastair,
> There were many reasons behind the acquisition but the main one was
> because we saw an opportunity not just in ICE but also in the engineering
> team that was capable of creating it. As Marc Petit stated in the press
> release at the time:
> "Upon the completion of this acquisition we will be adding Softimage
> technology and products to our portfolio, and welcoming one of the most
> talented teams in the industry to Autodesk Media & Entertainment. Both will
> help us accelerate the work of our Games Technology Group, as we build the
> next-generation of real-time, interactive 3D authoring tools for games,
> film and television."
> We had plans to build a next generation technology, starting with games -
> we called it project skyline. The industry was in a growth period. Everyone
> was optimistic. And if we had succeeded we probably would not be having
> this conversation.
> maurice
>
> Maurice Patel
> Autodesk : Tél:  514 954-7134
>
>
> -----Original Message-----
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson
> Sent: Tuesday, March 18, 2014 4:42 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: Autodesk webinar
>
> Xsi in the hands of Dassault would have been something, Adobe not so much
> ;). AD bought it purely because ICE was such a threat.
>
>
> On 2014/03/18, 5:55 AM, "David Saber" <davidsa...@sfr.fr> wrote:
>
> >Maurice,
> >Just one more question: couldn't you have realized that in 2008? Why
> >buy Softimage if it's just to realize you don't have enough resource to
> >develop it?
> >Back in 2008 there were other companies willing to acquire Softimage
> >and they would have kept developing it, not kill it.
> >Shame.
> >David
> >
>
>

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