"my other 5 render scenes" this was the bit that shocked my the most, do you still need to break scene per passes?
On 19 March 2014 10:29, Emilio Hernandez <emi...@e-roja.com> wrote: > Ohh you really don't have to worry. Maya has a single state of the art > button solution! > > Send to Softimage -> > > ------------------------------------------------------- > Emilio Hernández VFX & 3D animation. > > > 2014-03-19 4:23 GMT-06:00 Martin Contel <martin3d...@gmail.com>: > > Sad but true, Jacob... The worst thing is that Maya users who have never >> tried something else don't know that the grass was greener on the other >> side. >> >> Saludetes! >> >> -- >> Martin Contel >> Square Enix (Visual Works) >> >> >> On Wed, Mar 19, 2014 at 7:18 PM, Jacob Gonzalez <jacobgo...@gmail.com>wrote: >> >>> I had a very short expierence with Maya a while ago (mainly driven by >>> curiosity). It was to do with rendering. It went something like this: >>> >>> *Maya user*: I need to replace all the characters in my scene because >>> they are not referenced and there has been topology, shader changes >>> (objects are called the same) >>> *Me*: That's cool. Bring the new characters, match Partitions and done >>> :) >>> *Maya use*r: mmmm. what? >>> *Me*: Match Render Layer Overrides ? >>> *Maya Use*r: not possible. >>> *Me *: Wow! what are you going to do..... >>> *Maya User*: I will bring the characters one by one . And character by >>> character, render layer by render layer, object by object I will re-assign >>> all the relevant overrides or changes made in this and my other 5 render >>> scenes! >>> *Me*: Ok. Let me know when you are done with this......... You are >>> staying late? >>> ........ >>> >>> J >>> >>> >>> >>> >>> On Wed, Mar 19, 2014 at 9:57 AM, Sebastien Sterling < >>> sebastien.sterl...@gmail.com> wrote: >>> >>>> Apt analogy, but you omitted that each nest is covered in bird shit :P >>>> >>>> >>>> On 19 March 2014 09:54, Nick Angus <n...@altvfx.com> wrote: >>>> >>>>> First rule of Maya: forget ergonomics, the engine is powerful but >>>>> the cockpit is a giant birds nest constructed from thousands of tiny birds >>>>> nests. >>>>> >>>>> Sent from my Windows Phone >>>>> ------------------------------ >>>>> From: Alastair Hearsum <hear...@glassworks.co.uk> >>>>> Sent: 19/03/2014 7:33 PM >>>>> >>>>> To: softimage@listproc.autodesk.com >>>>> Subject: A confession >>>>> >>>>> Folks >>>>> >>>>> Here is a confession. I've never used Maya! Not really. I've had a >>>>> little poke every now and again but no more than make a sphere and spin >>>>> round it. >>>>> >>>>> Now, the lack of Maya knowledge may diminish the value of my comments >>>>> in some eyes but I think that , on the contrary, it puts me in quite a >>>>> good >>>>> position to appraise the software at a certain level. Here is an example >>>>> of >>>>> the trouble I'm having that may bring a smile to people's faces. But first >>>>> just a couple of more sentences before I reveal my difficulty. I like to >>>>> bill myself as the sensitive artist/animator who is technically all >>>>> fingers >>>>> and thumbs, like the woman by the side of her broken down car waiting on a >>>>> big strong man to help her out. The truth is that its not true. I do have >>>>> a >>>>> degree in Fine Art but I also studied maths and physics at university and >>>>> programmed extensively in Lisp in my first job. So I'm not stupid BUT: >>>>> >>>>> *I'm on my third night trying to adjust the resolution of a sphere >>>>> after I have applied n-cloth to it!* >>>>> >>>>> Isn't that incredible? Its one example plucked from many experienced >>>>> by people I work with who can and have used Maya. Its symptomatic of the >>>>> all encompassing interface workflow issues that Maya has that I think are >>>>> really fundamental problems and more important in some ways than headline >>>>> large features. Admittedly I had had a couple of glasses of wine by that >>>>> point and it was a casual , before bedtime attempt to try something out >>>>> but >>>>> I had already twice asked my colleague at work to explain what the >>>>> procedure was and I followed what he was doing at the time. >>>>> >>>>> So there you have it. Is it me.........? >>>>> >>>>> Alastair >>>>> >>>>> -- >>>>> Alastair Hearsum >>>>> Head of 3d >>>>> [image: GLASSWORKS] >>>>> 33/34 Great Pulteney Street >>>>> London >>>>> W1F 9NP >>>>> +44 (0)20 7434 1182 >>>>> glassworks.co.uk <http://www.glassworks.co.uk/> >>>>> Glassworks Terms and Conditions of Sale can be found at >>>>> glassworks.co.uk >>>>> (Company registered in England with number 04759979. Registered office >>>>> 25 Harley Street, London, W1G 9BR. VAT registration number: 867290000) >>>>> Please consider the environment before you print this email. >>>>> DISCLAIMER: This e-mail and attachments are strictly privileged, >>>>> private and confidential and are intended solely for the stated >>>>> recipient(s). Any views or opinions presented are solely those of the >>>>> author and do not necessarily represent those of the Company. If you are >>>>> not the intended recipient, be advised that you have received this e-mail >>>>> in error and that any use, dissemination, forwarding, printing, or copying >>>>> of this e-mail is strictly prohibited. If this transmission is received in >>>>> error please kindly return it to the sender and delete this message from >>>>> your system. >>>>> >>>> >>>> >>> >> >