"my other 5 render scenes"

this was the bit that shocked my the most, do you still need to break scene
per passes?


On 19 March 2014 10:29, Emilio Hernandez <emi...@e-roja.com> wrote:

> Ohh you really don't have to worry.  Maya has a single state of the art
> button solution!
>
> Send to Softimage ->
>
> -------------------------------------------------------
> Emilio Hernández   VFX & 3D animation.
>
>
> 2014-03-19 4:23 GMT-06:00 Martin Contel <martin3d...@gmail.com>:
>
> Sad but true, Jacob... The worst thing is that Maya users who have never
>> tried something else don't know that the grass was greener on the other
>> side.
>>
>> Saludetes!
>>
>> --
>> Martin Contel
>> Square Enix (Visual Works)
>>
>>
>> On Wed, Mar 19, 2014 at 7:18 PM, Jacob Gonzalez <jacobgo...@gmail.com>wrote:
>>
>>> I had a very short expierence with Maya a while ago (mainly driven by
>>> curiosity). It was to do with rendering. It went something like this:
>>>
>>> *Maya user*: I need to replace all the characters in my scene because
>>> they are not referenced and there has been topology, shader  changes
>>> (objects are called the same)
>>> *Me*: That's cool. Bring the new characters, match Partitions and done
>>> :)
>>> *Maya use*r:  mmmm. what?
>>> *Me*: Match Render Layer Overrides ?
>>> *Maya Use*r: not possible.
>>> *Me *: Wow! what are you going to do.....
>>> *Maya User*: I will bring the characters one by one . And character by
>>> character, render layer by render layer, object by object I will re-assign
>>> all the relevant overrides or changes made in  this and my other 5 render
>>> scenes!
>>> *Me*: Ok. Let me know when you are done with this......... You are
>>> staying late?
>>> ........
>>>
>>> J
>>>
>>>
>>>
>>>
>>> On Wed, Mar 19, 2014 at 9:57 AM, Sebastien Sterling <
>>> sebastien.sterl...@gmail.com> wrote:
>>>
>>>> Apt analogy, but you omitted that each nest is covered in bird shit :P
>>>>
>>>>
>>>> On 19 March 2014 09:54, Nick Angus <n...@altvfx.com> wrote:
>>>>
>>>>>  First rule of Maya: forget ergonomics, the engine is powerful but
>>>>> the cockpit is a giant birds nest constructed from thousands of tiny birds
>>>>> nests.
>>>>>
>>>>> Sent from my Windows Phone
>>>>>  ------------------------------
>>>>> From: Alastair Hearsum <hear...@glassworks.co.uk>
>>>>> Sent: 19/03/2014 7:33 PM
>>>>>
>>>>> To: softimage@listproc.autodesk.com
>>>>> Subject: A confession
>>>>>
>>>>>  Folks
>>>>>
>>>>>  Here is a confession. I've never used Maya! Not really. I've had a
>>>>> little poke every now and again but no more than make a sphere and spin
>>>>> round it.
>>>>>
>>>>>  Now, the lack of Maya knowledge may diminish the value of my comments
>>>>> in some eyes but I think that , on the contrary, it puts me in quite a 
>>>>> good
>>>>> position to appraise the software at a certain level. Here is an example 
>>>>> of
>>>>> the trouble I'm having that may bring a smile to people's faces. But first
>>>>> just a couple of more sentences before I reveal my difficulty. I like to
>>>>> bill myself as the sensitive artist/animator who is technically all 
>>>>> fingers
>>>>> and thumbs, like the woman by the side of her broken down car waiting on a
>>>>> big strong man to help her out. The truth is that its not true. I do have 
>>>>> a
>>>>> degree in Fine Art but I also studied maths and physics at university and
>>>>> programmed extensively in Lisp in my first job. So I'm not stupid BUT:
>>>>>
>>>>>  *I'm on my third night trying to adjust the resolution of a sphere
>>>>> after I have applied n-cloth to it!*
>>>>>
>>>>>  Isn't that incredible?  Its one example plucked from many experienced
>>>>> by people I work with who can and have used Maya. Its symptomatic of the
>>>>> all encompassing interface workflow issues that Maya has that I think are
>>>>> really fundamental problems and more important in some ways than headline
>>>>> large features.  Admittedly I had had a couple of glasses of wine by that
>>>>> point and it was a casual , before bedtime attempt to try something out 
>>>>> but
>>>>> I had already twice asked my colleague at work to explain what the
>>>>> procedure was and I followed what he was doing at the time.
>>>>>
>>>>>  So there you have it. Is it me.........?
>>>>>
>>>>>  Alastair
>>>>>
>>>>>  --
>>>>> Alastair Hearsum
>>>>> Head of 3d
>>>>> [image: GLASSWORKS]
>>>>> 33/34 Great Pulteney Street
>>>>> London
>>>>> W1F 9NP
>>>>> +44 (0)20 7434 1182
>>>>> glassworks.co.uk <http://www.glassworks.co.uk/>
>>>>> Glassworks Terms and Conditions of Sale can be found at
>>>>> glassworks.co.uk
>>>>> (Company registered in England with number 04759979. Registered office
>>>>> 25 Harley Street, London, W1G 9BR. VAT registration number: 867290000)
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>>>>
>>>>
>>>
>>
>

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