he probably meant 5 other shots right?
On 19 March 2014 10:40, Cristobal Infante <cgc...@gmail.com> wrote: > "my other 5 render scenes" > > this was the bit that shocked my the most, do you still need to break > scene per passes? > > > On 19 March 2014 10:29, Emilio Hernandez <emi...@e-roja.com> wrote: > >> Ohh you really don't have to worry. Maya has a single state of the art >> button solution! >> >> Send to Softimage -> >> >> ------------------------------------------------------- >> Emilio Hernández VFX & 3D animation. >> >> >> 2014-03-19 4:23 GMT-06:00 Martin Contel <martin3d...@gmail.com>: >> >> Sad but true, Jacob... The worst thing is that Maya users who have never >>> tried something else don't know that the grass was greener on the other >>> side. >>> >>> Saludetes! >>> >>> -- >>> Martin Contel >>> Square Enix (Visual Works) >>> >>> >>> On Wed, Mar 19, 2014 at 7:18 PM, Jacob Gonzalez <jacobgo...@gmail.com>wrote: >>> >>>> I had a very short expierence with Maya a while ago (mainly driven by >>>> curiosity). It was to do with rendering. It went something like this: >>>> >>>> *Maya user*: I need to replace all the characters in my scene because >>>> they are not referenced and there has been topology, shader changes >>>> (objects are called the same) >>>> *Me*: That's cool. Bring the new characters, match Partitions and done >>>> :) >>>> *Maya use*r: mmmm. what? >>>> *Me*: Match Render Layer Overrides ? >>>> *Maya Use*r: not possible. >>>> *Me *: Wow! what are you going to do..... >>>> *Maya User*: I will bring the characters one by one . And character by >>>> character, render layer by render layer, object by object I will re-assign >>>> all the relevant overrides or changes made in this and my other 5 render >>>> scenes! >>>> *Me*: Ok. Let me know when you are done with this......... You are >>>> staying late? >>>> ........ >>>> >>>> J >>>> >>>> >>>> >>>> >>>> On Wed, Mar 19, 2014 at 9:57 AM, Sebastien Sterling < >>>> sebastien.sterl...@gmail.com> wrote: >>>> >>>>> Apt analogy, but you omitted that each nest is covered in bird shit :P >>>>> >>>>> >>>>> On 19 March 2014 09:54, Nick Angus <n...@altvfx.com> wrote: >>>>> >>>>>> First rule of Maya: forget ergonomics, the engine is powerful but >>>>>> the cockpit is a giant birds nest constructed from thousands of tiny >>>>>> birds >>>>>> nests. >>>>>> >>>>>> Sent from my Windows Phone >>>>>> ------------------------------ >>>>>> From: Alastair Hearsum <hear...@glassworks.co.uk> >>>>>> Sent: 19/03/2014 7:33 PM >>>>>> >>>>>> To: softimage@listproc.autodesk.com >>>>>> Subject: A confession >>>>>> >>>>>> Folks >>>>>> >>>>>> Here is a confession. I've never used Maya! Not really. I've had a >>>>>> little poke every now and again but no more than make a sphere and spin >>>>>> round it. >>>>>> >>>>>> Now, the lack of Maya knowledge may diminish the value of my >>>>>> comments in some eyes but I think that , on the contrary, it puts me in >>>>>> quite a good position to appraise the software at a certain level. Here >>>>>> is >>>>>> an example of the trouble I'm having that may bring a smile to people's >>>>>> faces. But first just a couple of more sentences before I reveal my >>>>>> difficulty. I like to bill myself as the sensitive artist/animator who is >>>>>> technically all fingers and thumbs, like the woman by the side of her >>>>>> broken down car waiting on a big strong man to help her out. The truth is >>>>>> that its not true. I do have a degree in Fine Art but I also studied >>>>>> maths >>>>>> and physics at university and programmed extensively in Lisp in my first >>>>>> job. So I'm not stupid BUT: >>>>>> >>>>>> *I'm on my third night trying to adjust the resolution of a sphere >>>>>> after I have applied n-cloth to it!* >>>>>> >>>>>> Isn't that incredible? Its one example plucked from many >>>>>> experienced by people I work with who can and have used Maya. Its >>>>>> symptomatic of the all encompassing interface workflow issues that Maya >>>>>> has >>>>>> that I think are really fundamental problems and more important in some >>>>>> ways than headline large features. Admittedly I had had a couple of >>>>>> glasses of wine by that point and it was a casual , before bedtime >>>>>> attempt >>>>>> to try something out but I had already twice asked my colleague at work >>>>>> to >>>>>> explain what the procedure was and I followed what he was doing at the >>>>>> time. >>>>>> >>>>>> So there you have it. Is it me.........? >>>>>> >>>>>> Alastair >>>>>> >>>>>> -- >>>>>> Alastair Hearsum >>>>>> Head of 3d >>>>>> [image: GLASSWORKS] >>>>>> 33/34 Great Pulteney Street >>>>>> London >>>>>> W1F 9NP >>>>>> +44 (0)20 7434 1182 >>>>>> glassworks.co.uk <http://www.glassworks.co.uk/> >>>>>> Glassworks Terms and Conditions of Sale can be found at >>>>>> glassworks.co.uk >>>>>> (Company registered in England with number 04759979. Registered >>>>>> office 25 Harley Street, London, W1G 9BR. VAT registration number: >>>>>> 867290000) >>>>>> Please consider the environment before you print this email. >>>>>> DISCLAIMER: This e-mail and attachments are strictly privileged, >>>>>> private and confidential and are intended solely for the stated >>>>>> recipient(s). Any views or opinions presented are solely those of the >>>>>> author and do not necessarily represent those of the Company. If you are >>>>>> not the intended recipient, be advised that you have received this e-mail >>>>>> in error and that any use, dissemination, forwarding, printing, or >>>>>> copying >>>>>> of this e-mail is strictly prohibited. If this transmission is received >>>>>> in >>>>>> error please kindly return it to the sender and delete this message from >>>>>> your system. >>>>>> >>>>> >>>>> >>>> >>> >> >