Graham
I think its disingenuous to ascribe the difficulties people have in
doing things in Maya only to the workflow being different. It was simple
example I gave and I would have hoped that it would have highlighted the
Maya workflow as being, dare I say, bad. I hope you don't mind the
analogy here but the first step to an alcoholics recovery is admitting
the problem. Marc Stevens went as far as he could in the webinar in
conceding that there may be qualitative differences in the
Maya/Softimage interface workflow scenario and that it is something that
you are looking at
So yes, different, but lets not shy away from calling a spade a spade.
Alastair
Alastair Hearsum
Head of 3d
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On 19/03/2014 11:31, Graham Bell wrote:
I've use both Maya and Softimage (XSI) for years, and the problem (imo) that
many will make is that they're two different applications. You simply can't go
into one and expect it to work in the same way to something else. This is no
different to when jumping to Modo, Houdini, or Max.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martin Yara
Sent: 19 March 2014 11:19
To: softimage@listproc.autodesk.com
Subject: Re: A confession
You shouldn't rely too much on the outliners, they are nowhere near what SI
Explorer is. But if you must, and want to open multiple outliners ala
Softimage, you can do it with something like this:
// MEL
//-------------------------------------
window -t "Outliner" -wh 200 500;
frameLayout -labelVisible false;
string $panel = `outlinerPanel`;
showWindow;
//-------------------------------------
Yeah, you have to script a lot in Maya. Even for stupid things like this.
Knowing basic scripting in SI is very useful, but in Maya, not knowing basic
scripting may be critical.
Martin
On Wed, Mar 19, 2014 at 6:51 PM, Ivan Vasiljevic
<klebed...@gmail.com<mailto:klebed...@gmail.com>> wrote:
You should go with something more simpler for start:
Try opening few outliners as you would often have few explorer opened in SI.