While I agree with what you're saying Graham, you're not seeing it in light
of current circumstances.

Your argument holds weight if we were choosing to pick different software
and learn it.  I faced this when switching from Lightwave to Softimage back
with XSI 4.  I couldn't translate the LW way of doing things to Softimage
and it was frustrating.  But it was my CHOICE.

Softimage users are being FORCED to move to another package because their
chosen platform has been murdered by Autodesk.

Since Maurice has made it fairly clear this was the plan for quite a while
now, it is not unreasonable to have expected Autodesk to create as
seamless, effortless, and easy transition as possible for us to move to
Maya (or Max).  But nothing like that has happened.  There's no "plan" at
all.

There's no replacement for ICE, there's no "Softimage" environment or
keymaps, there's no series of transition videos, nothing at all.

Autodesk is the boss from Reservoir Dogs, "It's my way or the highway!".

-Paul




On Wed, Mar 19, 2014 at 9:25 AM, Graham Bell <graham.b...@autodesk.com>wrote:

> I'm not being disingenuous at all, only that this is a common problem when
> people jump from one software to another. I've seen this many times from
> users where they start in another package and try to do the exact same
> workflow, only to then become frustrated.
>
> You can't jump to something else and expect it to work in the same way,
> you simply can't. It's a recipe for disaster. And it's all too easy to
> label something as being bad.
> I'm not saying that Maya's workflow is superior either. There are things I
> like and hate about Maya, but you could also say the same about Softimage
> and any software package to be fair.
> I think it was Luc-Eric who said in a previous post that apps have their
> set of compromises, which we essentially accept.
>
> Chris has mention on work starting to improve Maya's UI and I welcome
> that. And if there some Softimage goodness in there, then I welcome that
> too.
>
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Alastair Hearsum
> Sent: 19 March 2014 12:45
> To: softimage@listproc.autodesk.com
> Subject: Re: A confession
>
> Graham
>
> I think its disingenuous to ascribe the difficulties people have in doing
> things in Maya only to the workflow being different. It was simple example
> I gave and I would have hoped that it would have highlighted the Maya
> workflow as being, dare I say, bad. I hope you don't mind the analogy here
> but the first step to an alcoholics recovery is admitting the problem. Marc
> Stevens went as far as he could in the webinar in conceding that there may
> be qualitative differences in the Maya/Softimage interface workflow
> scenario and that it is something that you are looking at
>
> So yes, different, but lets not shy away from calling a spade a spade.
>
> Alastair
>
> Alastair Hearsum
> Head of 3d
> [GLASSWORKS]
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> On 19/03/2014 11:31, Graham Bell wrote:
>
> I've use both Maya and Softimage (XSI) for years, and the problem (imo)
> that many will make is that they're two different applications. You simply
> can't go into one and expect it to work in the same way to something else.
> This is no different to when jumping to Modo, Houdini, or Max.
>
>
>
>
>
> From: softimage-boun...@listproc.autodesk.com<mailto:
> softimage-boun...@listproc.autodesk.com> [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Martin Yara
>
> Sent: 19 March 2014 11:19
>
> To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com
> >
>
> Subject: Re: A confession
>
>
>
> You shouldn't rely too much on the outliners, they are nowhere near what
> SI Explorer is. But if you must, and want to open multiple outliners ala
> Softimage, you can do it with something like this:
>
>
>
> // MEL
>
> //-------------------------------------
>
> window -t "Outliner" -wh 200 500;
>
> frameLayout -labelVisible false;
>
> string $panel = `outlinerPanel`;
>
> showWindow;
>
> //-------------------------------------
>
>
>
> Yeah, you have to script a lot in Maya. Even for stupid things like this.
>
>
>
> Knowing basic scripting in SI is very useful, but in Maya, not knowing
> basic scripting may be critical.
>
>
>
> Martin
>
>
>
>
>
> On Wed, Mar 19, 2014 at 6:51 PM, Ivan Vasiljevic <klebed...@gmail.com
> <mailto:klebed...@gmail.com><mailto:klebed...@gmail.com><mailto:
> klebed...@gmail.com>> wrote:
>
> You should go with something more simpler for start:
>
> Try opening few outliners as you would often have few explorer opened in
> SI.
>
>
>
>

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