Thanks Nicolas.
I do remember seeing that video. This is good advice
Maurice

Maurice Patel
Autodesk : Tél:  514 954-7134

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nicolas Esposito
Sent: Wednesday, March 19, 2014 7:08 AM
To: softimage@listproc.autodesk.com
Subject: Re: Autodesk webinar

Hi Maurice,
Thanks again for the clarification on the Maya and Max game development focus, 
its a bit clearer now.

I saw all the new features available in the 2015 release, some of them are 
really interesting and probably suit my needs, but I have to test everything 
properly before judging if Maya could be my replacement or not.

Anyway, since AD is showing off their new features and its doing the webinars 
to clearify some aspect of the transition I would like to see something 
specific related to the workflow transition between Softimage to Maya.

Softimage vs Maya - Dorrito 
Technique<https://vimeo.com/groups/softimagetutorials/videos/87722342>

Here Emilio Hernandez show us the same workflow in order to get the same 
results.

What I would like to see is more videos from you showing using a workflow 
inside Softimage "translated" to Maya, or using a different approach with the 
same results.
This will help clarify ( for those who aren't familiar with Maya as a daily 
base software, but in general to show how to get the same result inside Maya ) 
wheter or not could use Maya as the main tool in replacement of Softimage.

The example showed by Emilio is a case where Maya lacks the quick setup of the 
technique, so showing the "How to" in Maya could be an incentive to switch to 
Maya...
Of course I mean comparing both good and bad of Maya to Softimage, not only 
where Maya is better than Softimage

Cheers

2014-03-18 19:34 GMT+01:00 Paul Griswold 
<pgrisw...@fusiondigitalproductions.com<mailto:pgrisw...@fusiondigitalproductions.com>>:
Thanks Maurice,

So the information I have today is - most of my work is done with Softimage and 
there is 0% chance it will be continued.

Autodesk has a 99% failure rate internally with creating innovative products. 
(your words)

Autodesk wants me to move to Maya, an old, outdated package that cannot do what 
I need now, requires significant work (scripts, plugins, etc.) to make usable, 
is not conducive to small shops or freelancers, and there is no promise that it 
will ever be able to do what Softimage can do right now.  Making that move not 
only moves me back to the junior level, but reduces my pay, lowers the quality 
of my work, and significantly hampers my ability to compete.

Bifrost is being developed at a company with a 99% failure rate with creating 
innovative products.  Bifrost is not an ICE replacement and may never be one.

And, apparently in this industry you should not have all your eggs in one 
basket.  Unfortunately Autodesk bought the goose laying the golden eggs and 
wrung it's neck.  Now there's no more eggs.  I also find it ironic that someone 
from ADSK just said we shouldn't have all our eggs in one basket, yet they want 
everyone to buy suites and are trying to emulate the Adobe model....  Or was 
that just something you say because there's really no answer for what Autodesk 
has done?

Yes, I think I can make a decision based on that information.


-Paul



On Tue, Mar 18, 2014 at 1:47 PM, Maurice Patel 
<maurice.pa...@autodesk.com<mailto:maurice.pa...@autodesk.com>> wrote:
Hi Paul, Adam
We do understand that people build their livelihoods on our software. This is 
something we take seriously, although (with good reason)  you might find it 
hard to believe right now. Every year we spend significant resources 
maintaining legacy code so that the new features we add to our products don't 
radically disrupt customers workflows. We really do try not to take unnecessary 
risks with our software. And we have an incredibly long track record  of 
developing software for the long term - one can just look at AutoCAD and 3ds 
Max. Even acquisitions like Flame and Maya have continued to be extensively 
developed at Autodesk as have other product acquisitions.

We have stated and are committed both to developing our core products and to 
innovating. Our decision to focus on 3ds max and Maya was so we could continue 
to do both adequately (not one or the other). We are a high tech company so it 
wouldn't be realistic to expect us not to try to innovate even if the risks are 
high. That does not mean that is all we do.

I am not denying that Softimage customers are now facing some challenging 
decisions. But several have said on the forum, and I would personally agree 
with them, that in this industry - as in any high-tech industry - it can be 
risky to have all your eggs in one basket, even if that means looking outside 
of Autodesk (and there are some very interesting solutions out there). Giants 
fall (look at SGI). We are not immune to that either. Personally, I do not 
think that will happen, but no one at Autodesk will ever make any explicit 
guarantees about the future. All I can say is make your software decisions 
based on what you see today - anything else would be, to a certain extent, 
vaporware and speculation, especially the farther out you look.

maurice


Maurice Patel
Autodesk : Tél:  514 954-7134<tel:514%20954-7134>
From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 
[mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
 On Behalf Of Paul Griswold
Sent: Tuesday, March 18, 2014 12:15 PM
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Re: Autodesk webinar
In Softimage we have a production-proven, solid tool.  ICE works TODAY, not 2 
years from today, not in a dream of a product called Bifrost, but right NOW.

Are you telling everyone here who has based their ENTIRE business around 
Softimage, we should trust Autodesk to have a fully functioning tool ready that 
will do EVERYTHING Softimage can do TODAY by the time Softimage hits the end?  
We should believe that after you've just admitted that Skyline was a failure?

These aren't a bunch of ideas or concepts here, these are our businesses!  We 
feed our families, we pay our bills, we survive based on Softimage and now we 
have to hope that somehow Bifrost is not in the 99% failure, but 1% innovation?

Do you seriously want us to bet our future on that?  Would you go home and tell 
your significant other that rather than focusing on a tool that works for you, 
makes money for you right now, you're betting everything on a promise from 
Autodesk??

Who on earth does business like that??  Is Autodesk going to pay our mortgages 
or feed our families when Bifrost falls apart?  Because unless that's the plan, 
I can't think of a single sane person who would go along with this Maya-only 
plan.

This is absolutely a terrible way to do business and everyone at Autodesk knows 
it.  They've just dug in their heels to avoid looking like they've made a 
colossal mistake.

-Paul




On Tue, Mar 18, 2014 at 12:08 PM, Adam Sale 
<adamfs...@gmail.com<mailto:adamfs...@gmail.com><mailto:adamfs...@gmail.com<mailto:adamfs...@gmail.com>>>
 wrote:

Maurice, in all of this talk the one glaring omission is this. You guys are 
always trying to innovate. You have said success is often 99 percent failure to 
one percent success. Well, in the event bifrost falls by the wayside like 
skyline did, all of a sudden autodesk will have zero node based solutions to do 
the type of ice work we expect of a dcc product. How is that a wise move as a 
company? Its like throwing out the baby with the bath water and seems 
incredibly short sighted. So as we move to bifrost to begin our transition away 
from ICE, we may be in this same mess a couple years down the road if it doesnt 
pan out. Imagine the fallout then.. people will go absolutely nuclear on AD.

Adam


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