"That's why I call 3DMax a "Plugin Container"" That not really the issue, maya is pretty much wall to wall third party as well by nature.
This is AD not being arsed with developing content, so it looks around for pre existing solutions, snaps them up, adds them in, Then they market them as "New" features... It's not so much that they buy pre-made solutions, there are some really smart third party people out there, its the fact they through them in with minimal integration and little regard for workflow, that and having a 30 euros operator, being your highlight... In all fairness the max people walked right into that one, they presented AD with the easy option. , minimal effort required. I mean what the hell can the AD dev's do, do they just re-purpose and integrate all day ? On 20 March 2014 10:33, Daniel Kim <danielki...@gmail.com> wrote: > That's why I call 3DMax as a "Plugin Container", not a 3D package. ;) > > > ------------------------------------------------------------------- > Daniel Kim > Animation Director & Professional 3D Generalist > http://www.danielkim3d.com > ------------------------------------------------------------------- > >