"That's why I call 3DMax a "Plugin Container""

That not really the issue, maya is pretty much wall to wall third party as
well by nature.

This is AD not being arsed with developing content, so it looks around for
pre existing solutions, snaps them up, adds them in, Then they market them
as "New" features...

It's not so much that they buy pre-made solutions, there are some really
smart third party people out there, its the fact they through them in with
minimal integration and little regard for workflow, that and having a 30
euros operator, being your highlight...

In all fairness the max people walked right into that one, they presented
AD with the easy option.
, minimal effort required.

I mean what the hell can the AD dev's do, do they just re-purpose and
integrate all day ?


On 20 March 2014 10:33, Daniel Kim <danielki...@gmail.com> wrote:

> That's why I call 3DMax as a "Plugin Container", not a 3D package. ;)
>
>
> -------------------------------------------------------------------
> Daniel Kim
> Animation Director & Professional 3D Generalist
> http://www.danielkim3d.com
> -------------------------------------------------------------------
>
>

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