Will this method work as well with the blendshape node?

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Emilio Hernández   VFX & 3D animation.


2014-03-25 4:14 GMT-06:00 Jordi Bares <jordiba...@gmail.com>:

> That is good to know... thanks
>
> Jordi Bares
> jordiba...@gmail.com
>
> On 25 Mar 2014, at 09:53, Graham Bell <graham.b...@autodesk.com> wrote:
>
> > Yeah, you can do much of the stuff from GATOR inside Maya, but some
> things are scattered about.
> > The great thing about GATOR is that it's all in one place, kinda a 'one
> stop shop'
> >
> > G
> >
> >
> > From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Nicolas Esposito
> > Sent: 25 March 2014 08:58
> > To: softimage@listproc.autodesk.com
> > Subject: Re: Merge two meshes + transfer weights - Adapting Softimage
> workflow in Maya
> >
> > Good to know, it just requires more clicking...
> > Thanks Martin
> >
> > I'm so tempted to use Houdini :)
> >
> > 2014-03-25 9:47 GMT+01:00 Martin Yara <furik...@gmail.com<mailto:
> furik...@gmail.com>>:
> > I haven't used that much Mayas latest versions, but AFAIK no.
> >
> > You would need to:
> >
> > - Reset to Bind Pose
> > - Duplicate obj A and obj B
> > - Combine duplicated unskinned obj A to obj B (getting obj C)
> > - Select obj C and apply bind Skin.
> > - Select obj A, obj B and obj C and apply Copy Skin Weights (inside
> Animation / Skin, Edit Smooth Skin)
> > - Delete old obj A and obj B
> >
> >
> > Martin
> >
> >
> > On Tue, Mar 25, 2014 at 5:32 PM, Nicolas Esposito <3dv...@gmail.com
> <mailto:3dv...@gmail.com>> wrote:
> > Hi all,
> >
> > I already asked this question on a Maya forum and I didn't get an answer
> basically...
> >
> > I'm merging together two rigs, one for the head and one for the body.
> > What I'm doing is parenting the root of the head rig to the neck bone of
> the body, then merge the two meshes and transfer the weights ( using the
> merge PPG ), in order to keep the enveloping on both of them ( and later on
> a bit of smoothing on the weights ).
> > This is my simple workflow in Softimage, the main reason is to have a
> single mesh with both head+body rigged.
> >
> > Now I'm translating the same workflow in Maya.
> > Parenting of the head rig to the body rig not a problem, done.
> > The problem is when I'm trying to merge and create a unique mesh with
> both envelopes...looks like the weights can't be transfered or some
> scripting is needed in order to do that....
> > Well, nothing out of the box allow me to do that in Maya?
> >
> > If I'm not wrong the merging operator act as GATOR, and I know that the
> tool is not available inside Maya, but seriously there's no way to merge
> and blend the weights between two meshes?
> >
> > Sorry to bother you with quesion regarding Maya but looks like here some
> of you use both of them so better ask :)
> >
> > Cheers
> >
> > Nicolas
> >
> >
> > <winmail.dat>
>
>
>

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