Will this method work as well with the blendshape node?
------------------------------------------------------- Emilio Hernández VFX & 3D animation. 2014-03-25 4:14 GMT-06:00 Jordi Bares <jordiba...@gmail.com>: > That is good to know... thanks > > Jordi Bares > jordiba...@gmail.com > > On 25 Mar 2014, at 09:53, Graham Bell <graham.b...@autodesk.com> wrote: > > > Yeah, you can do much of the stuff from GATOR inside Maya, but some > things are scattered about. > > The great thing about GATOR is that it's all in one place, kinda a 'one > stop shop' > > > > G > > > > > > From: softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of Nicolas Esposito > > Sent: 25 March 2014 08:58 > > To: softimage@listproc.autodesk.com > > Subject: Re: Merge two meshes + transfer weights - Adapting Softimage > workflow in Maya > > > > Good to know, it just requires more clicking... > > Thanks Martin > > > > I'm so tempted to use Houdini :) > > > > 2014-03-25 9:47 GMT+01:00 Martin Yara <furik...@gmail.com<mailto: > furik...@gmail.com>>: > > I haven't used that much Mayas latest versions, but AFAIK no. > > > > You would need to: > > > > - Reset to Bind Pose > > - Duplicate obj A and obj B > > - Combine duplicated unskinned obj A to obj B (getting obj C) > > - Select obj C and apply bind Skin. > > - Select obj A, obj B and obj C and apply Copy Skin Weights (inside > Animation / Skin, Edit Smooth Skin) > > - Delete old obj A and obj B > > > > > > Martin > > > > > > On Tue, Mar 25, 2014 at 5:32 PM, Nicolas Esposito <3dv...@gmail.com > <mailto:3dv...@gmail.com>> wrote: > > Hi all, > > > > I already asked this question on a Maya forum and I didn't get an answer > basically... > > > > I'm merging together two rigs, one for the head and one for the body. > > What I'm doing is parenting the root of the head rig to the neck bone of > the body, then merge the two meshes and transfer the weights ( using the > merge PPG ), in order to keep the enveloping on both of them ( and later on > a bit of smoothing on the weights ). > > This is my simple workflow in Softimage, the main reason is to have a > single mesh with both head+body rigged. > > > > Now I'm translating the same workflow in Maya. > > Parenting of the head rig to the body rig not a problem, done. > > The problem is when I'm trying to merge and create a unique mesh with > both envelopes...looks like the weights can't be transfered or some > scripting is needed in order to do that.... > > Well, nothing out of the box allow me to do that in Maya? > > > > If I'm not wrong the merging operator act as GATOR, and I know that the > tool is not available inside Maya, but seriously there's no way to merge > and blend the weights between two meshes? > > > > Sorry to bother you with quesion regarding Maya but looks like here some > of you use both of them so better ask :) > > > > Cheers > > > > Nicolas > > > > > > <winmail.dat> > > >