Yew Siew for delivering in Maya the Send to Softimage button for me is a
lifesaver.  I do all the correctives and shapes in Softimage and send them
back to Maya.  Specially when you merge two geometries with each one has
shapes.   Softimage handles that amazingly.  You will get two sets of
shapes in the shape manager in a single object.  Extract the shapes send
them to Maya and reconnect the whole stuff.

With a script I made....

-------------------------------------------------------
Emilio Hernández   VFX & 3D animation.


2014-03-25 10:46 GMT-06:00 Martin Yara <furik...@gmail.com>:

> Yes, pretty much everything requires a lot more clicking in Maya.
>
> BTW, you can't change topology without messing up your weights, so you'll
> need to or save your weights by global position with an script
> like doraSkinWeights, or duplicate your mesh and keep it as a weight
> container to copy weights to your edited mesh.
>
> I don't think there is a way to edit your mesh and keep the original
> weights just like they are, like you can in Softimage. You can get only
> approximations with copy weights or scripts, relying in UVs or global
> position.
>
> After doing all of this, now you need one more edge in your model? well,
> start again with the whole process.
>
> So yes, the workflow is a mess compared to SI and is a lot more time
> consuming.
>
> I disagree with Graham. You can't do GATOR inside Maya. You can get a
> similar final results with 10x more clicks, but it isn't the same, and you
> don't have a Gator op alive.
>
> The send to Softimage is a good alternative when you can do it (basically
> envelope, uv and mesh modeling). Sadly, there are a lot of features that
> can't be translated between them like Maya crease edges or sets, or
> Softimage hard edges, so you'll have to re-build them. I haven't tried
> shapes + send to SI.
>
> Martin
>
>

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