Excellent question, I would like to know it too
2014-03-25 11:20 GMT+01:00 Emilio Hernandez <emi...@e-roja.com>: > Will this method work as well with the blendshape node? > > > ------------------------------------------------------- > Emilio Hernández VFX & 3D animation. > > > 2014-03-25 4:14 GMT-06:00 Jordi Bares <jordiba...@gmail.com>: > > That is good to know... thanks >> >> Jordi Bares >> jordiba...@gmail.com >> >> On 25 Mar 2014, at 09:53, Graham Bell <graham.b...@autodesk.com> wrote: >> >> > Yeah, you can do much of the stuff from GATOR inside Maya, but some >> things are scattered about. >> > The great thing about GATOR is that it's all in one place, kinda a 'one >> stop shop' >> > >> > G >> > >> > >> > From: softimage-boun...@listproc.autodesk.com [mailto: >> softimage-boun...@listproc.autodesk.com] On Behalf Of Nicolas Esposito >> > Sent: 25 March 2014 08:58 >> > To: softimage@listproc.autodesk.com >> > Subject: Re: Merge two meshes + transfer weights - Adapting Softimage >> workflow in Maya >> > >> > Good to know, it just requires more clicking... >> > Thanks Martin >> > >> > I'm so tempted to use Houdini :) >> > >> > 2014-03-25 9:47 GMT+01:00 Martin Yara <furik...@gmail.com<mailto: >> furik...@gmail.com>>: >> > I haven't used that much Mayas latest versions, but AFAIK no. >> > >> > You would need to: >> > >> > - Reset to Bind Pose >> > - Duplicate obj A and obj B >> > - Combine duplicated unskinned obj A to obj B (getting obj C) >> > - Select obj C and apply bind Skin. >> > - Select obj A, obj B and obj C and apply Copy Skin Weights (inside >> Animation / Skin, Edit Smooth Skin) >> > - Delete old obj A and obj B >> > >> > >> > Martin >> > >> > >> > On Tue, Mar 25, 2014 at 5:32 PM, Nicolas Esposito <3dv...@gmail.com >> <mailto:3dv...@gmail.com>> wrote: >> > Hi all, >> > >> > I already asked this question on a Maya forum and I didn't get an >> answer basically... >> > >> > I'm merging together two rigs, one for the head and one for the body. >> > What I'm doing is parenting the root of the head rig to the neck bone >> of the body, then merge the two meshes and transfer the weights ( using the >> merge PPG ), in order to keep the enveloping on both of them ( and later on >> a bit of smoothing on the weights ). >> > This is my simple workflow in Softimage, the main reason is to have a >> single mesh with both head+body rigged. >> > >> > Now I'm translating the same workflow in Maya. >> > Parenting of the head rig to the body rig not a problem, done. >> > The problem is when I'm trying to merge and create a unique mesh with >> both envelopes...looks like the weights can't be transfered or some >> scripting is needed in order to do that.... >> > Well, nothing out of the box allow me to do that in Maya? >> > >> > If I'm not wrong the merging operator act as GATOR, and I know that the >> tool is not available inside Maya, but seriously there's no way to merge >> and blend the weights between two meshes? >> > >> > Sorry to bother you with quesion regarding Maya but looks like here >> some of you use both of them so better ask :) >> > >> > Cheers >> > >> > Nicolas >> > >> > >> > <winmail.dat> >> >> >> >