Excellent question, I would like to know it too

2014-03-25 11:20 GMT+01:00 Emilio Hernandez <emi...@e-roja.com>:

> Will this method work as well with the blendshape node?
>
>
> -------------------------------------------------------
> Emilio Hernández   VFX & 3D animation.
>
>
> 2014-03-25 4:14 GMT-06:00 Jordi Bares <jordiba...@gmail.com>:
>
> That is good to know... thanks
>>
>> Jordi Bares
>> jordiba...@gmail.com
>>
>> On 25 Mar 2014, at 09:53, Graham Bell <graham.b...@autodesk.com> wrote:
>>
>> > Yeah, you can do much of the stuff from GATOR inside Maya, but some
>> things are scattered about.
>> > The great thing about GATOR is that it's all in one place, kinda a 'one
>> stop shop'
>> >
>> > G
>> >
>> >
>> > From: softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] On Behalf Of Nicolas Esposito
>> > Sent: 25 March 2014 08:58
>> > To: softimage@listproc.autodesk.com
>> > Subject: Re: Merge two meshes + transfer weights - Adapting Softimage
>> workflow in Maya
>> >
>> > Good to know, it just requires more clicking...
>> > Thanks Martin
>> >
>> > I'm so tempted to use Houdini :)
>> >
>> > 2014-03-25 9:47 GMT+01:00 Martin Yara <furik...@gmail.com<mailto:
>> furik...@gmail.com>>:
>> > I haven't used that much Mayas latest versions, but AFAIK no.
>> >
>> > You would need to:
>> >
>> > - Reset to Bind Pose
>> > - Duplicate obj A and obj B
>> > - Combine duplicated unskinned obj A to obj B (getting obj C)
>> > - Select obj C and apply bind Skin.
>> > - Select obj A, obj B and obj C and apply Copy Skin Weights (inside
>> Animation / Skin, Edit Smooth Skin)
>> > - Delete old obj A and obj B
>> >
>> >
>> > Martin
>> >
>> >
>> > On Tue, Mar 25, 2014 at 5:32 PM, Nicolas Esposito <3dv...@gmail.com
>> <mailto:3dv...@gmail.com>> wrote:
>> > Hi all,
>> >
>> > I already asked this question on a Maya forum and I didn't get an
>> answer basically...
>> >
>> > I'm merging together two rigs, one for the head and one for the body.
>> > What I'm doing is parenting the root of the head rig to the neck bone
>> of the body, then merge the two meshes and transfer the weights ( using the
>> merge PPG ), in order to keep the enveloping on both of them ( and later on
>> a bit of smoothing on the weights ).
>> > This is my simple workflow in Softimage, the main reason is to have a
>> single mesh with both head+body rigged.
>> >
>> > Now I'm translating the same workflow in Maya.
>> > Parenting of the head rig to the body rig not a problem, done.
>> > The problem is when I'm trying to merge and create a unique mesh with
>> both envelopes...looks like the weights can't be transfered or some
>> scripting is needed in order to do that....
>> > Well, nothing out of the box allow me to do that in Maya?
>> >
>> > If I'm not wrong the merging operator act as GATOR, and I know that the
>> tool is not available inside Maya, but seriously there's no way to merge
>> and blend the weights between two meshes?
>> >
>> > Sorry to bother you with quesion regarding Maya but looks like here
>> some of you use both of them so better ask :)
>> >
>> > Cheers
>> >
>> > Nicolas
>> >
>> >
>> > <winmail.dat>
>>
>>
>>
>

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