yes, I'm gutted. What a shitty way to treat all the people that funded the
kickstarter with Luckey's vision of a completely open VR platform. We'll
probably still continue with the Fabric extension as even if we eventually
change to a different VR system a lot of the work will remain valid.

Meh.


On 25 March 2014 18:59, Francisco Criado <malcriad...@gmail.com> wrote:

> guys, have you checked news? wtf!
>
>
> http://www.theverge.com/2014/3/25/5547456/facebook-buying-oculus-for-2-billion
>
>
> 2014-03-20 22:41 GMT-03:00 Paul Doyle <technove...@gmail.com>:
>
> We saw it and are excited :)
>>
>>
>> On 20 March 2014 21:33, Francisco Criado <malcriad...@gmail.com> wrote:
>>
>>> Hi Helge! have you seen the new rift dev kit? they
>>> have positional tracking now :) Quite strange it uses a camera for that,
>>> thought that they were going to add a magnetic compass and an altimeter...
>>> F.
>>>
>>>
>>>
>>> On Thursday, February 27, 2014, Francisco Criado <malcriad...@gmail.com>
>>> wrote:
>>>
>>>> Lack of programming knowledge (working on that) made me hire a
>>>> freelance progammer for an idea i would like to make it work, but here in
>>>> Argentina is quite difficult to find experienced coders involved in 3d
>>>> or vfx. As you said Paul, there are a lot of possibilities for mixing
>>>> different kind of tech available to all that would provide better tools for
>>>> vfx artists and supervisors.
>>>>
>>>> F.
>>>>
>>>>
>>>> On Thursday, February 27, 2014, Paul Doyle <technove...@gmail.com>
>>>> wrote:
>>>>
>>>> So far, everything we thought would be amazing has already been thought
>>>> of (which is great imo - I love the movement behind the OR):
>>>> http://www.reddit.com/r/oculus/
>>>>
>>>> It's nice to see how many people are pushing on this - I'm hopeful that
>>>> some of them will jump on the free license of Fabric and start tinkering
>>>> with the platform themselves. With the extension system we have, it's
>>>> possible for anyone to hook up custom hardware or build on top of our
>>>> reference implementations. The Sixens guys have some cool technology coming
>>>> in the summer (they developed the Razer Hydra) that should be great to work
>>>> with.
>>>>
>>>> Man, now I'm all excited again :)
>>>>
>>>>
>>>> On 27 February 2014 12:32, Francisco Criado <malcriad...@gmail.com>wrote:
>>>>
>>>> Well guys if you run out of geeks for betatesting i don't have any
>>>> trouble for burning my eyes with softimage and the rift!
>>>> Paul you said interaction models, well arduino and a nine dof  board
>>>> sounds great for a starting point ;)
>>>> F.
>>>>
>>>> On Thursday, February 27, 2014, Paul Doyle <technove...@gmail.com>
>>>> wrote:
>>>>
>>>> Please stop encouraging him. I might talk to them soon though if we get
>>>> a good customer use case. Right now we're just thinking about a smooth path
>>>> to get production data viewable - then we start thinking about interaction
>>>> models and approaches. Scene assembly and lighting could start getting
>>>> quite interesting :) For now it's just a science project to stop Helge
>>>> going mad implementing various file extensions...
>>>>
>>>>
>>>> On 27 February 2014 12:15, Francisco Criado <malcriad...@gmail.com>wrote:
>>>>
>>>> you should convince your boss of buying xsens tech, and then you will
>>>> find yourself like this:
>>>> http://youtu.be/LtMfrkRqlRs
>>>>
>>>> F.
>>>>
>>>> On Thursday, February 27, 2014, Francisco Criado <malcriad...@gmail.com>
>>>> wrote:
>>>>
>>>> Well Helge! is it there any chance to send you an argentine bbq as a
>>>> bribe for that tool? name your price!
>>>>
>>>> F.
>>>>
>>>>
>>>> On Thursday, February 27, 2014, Paul Doyle <technove...@gmail.com>
>>>> wrote:
>>>>
>>>> We're not casual when we talk about it internally :) It's an absolute
>>>> nerdfest of 'and then we can... and then.... and then"
>>>>
>>>> It's a bit like this ;) Dude, Where's My Car ( And Then ??? 
>>>> )<http://www.youtube.com/watch?v=GKNX6dieVcc>
>>>>
>>>>
>>>> On 27 February 2014 11:22, Tim Crowson 
>>>> <tim.crow...@magneticdreams.com>wrote:
>>>>
>>>>  So casual, Helge...   :-D
>>>>
>>>>
>>>> On 2/27/2014 10:02 AM, Helge Mathee wrote:
>>>>
>>>> I've just received mine and I'll integrate it into our system. Thus it
>>>> will work in all DCCs.
>>>>
>>>> On 27.02.2014 15:51, Francisco Criado wrote:
>>>>
>>>> The first time i used them in unity, imported a set extension done for
>>>> an old project, and found myself walking on my set and saying wwwoooowww
>>>> all the time!
>>>> F.
>>>>
>>>>
>>>> On Thursday, February 27, 2014, Arvid Björn <arvidbj...@gmail.com>
>>>> wrote:
>>>>
>>>> I can just imagine 3D artists looking around the room like he's doing,
>>>> wondering where they put that darn cube they need.
>>>>
>>>>
>>>> On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic <
>>>> mirkoj.anima...@gmail.com>
>>>>
>>>>
>>
>

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