I think this is great for oculus and the team to fast trek their product
and compete with other
<http://www.theverge.com/2014/3/18/5523984/sony-reveals-project-morpheus-its-vr-system-for-ps4>
initiatives <http://www.zeiss.com/cinemizer-oled/en_de/home.html> and to
bring us more affordable options. So let the games begin!
On 3/25/2014 6:09 PM, Paul Doyle wrote:
yes, I'm gutted. What a shitty way to treat all the people that funded
the kickstarter with Luckey's vision of a completely open VR platform.
We'll probably still continue with the Fabric extension as even if we
eventually change to a different VR system a lot of the work will
remain valid.
Meh.
On 25 March 2014 18:59, Francisco Criado <malcriad...@gmail.com
<mailto:malcriad...@gmail.com>> wrote:
guys, have you checked news? wtf!
http://www.theverge.com/2014/3/25/5547456/facebook-buying-oculus-for-2-billion
2014-03-20 22:41 GMT-03:00 Paul Doyle <technove...@gmail.com
<mailto:technove...@gmail.com>>:
We saw it and are excited :)
On 20 March 2014 21:33, Francisco Criado
<malcriad...@gmail.com <mailto:malcriad...@gmail.com>> wrote:
Hi Helge! have you seen the new rift dev kit? they
have positional tracking now :) Quite strange it uses a
camera for that, thought that they were going to add a
magnetic compass and an altimeter...
F.
On Thursday, February 27, 2014, Francisco Criado
<malcriad...@gmail.com <mailto:malcriad...@gmail.com>> wrote:
Lack of programming knowledge (working on that) made
me hire a freelance progammer for an idea i would like
to make it work, but here in Argentina is quite
difficult to find experienced coders involved in 3d
or vfx. As you said Paul, there are a lot of
possibilities for mixing different kind of tech
available to all that would provide better tools for
vfx artists and supervisors.
F.
On Thursday, February 27, 2014, Paul Doyle
<technove...@gmail.com> wrote:
So far, everything we thought would be amazing has
already been thought of (which is great imo - I
love the movement behind the OR):
http://www.reddit.com/r/oculus/
It's nice to see how many people are pushing on
this - I'm hopeful that some of them will jump on
the free license of Fabric and start tinkering
with the platform themselves. With the extension
system we have, it's possible for anyone to hook
up custom hardware or build on top of our
reference implementations. The Sixens guys have
some cool technology coming in the summer (they
developed the Razer Hydra) that should be great to
work with.
Man, now I'm all excited again :)
On 27 February 2014 12:32, Francisco Criado
<malcriad...@gmail.com> wrote:
Well guys if you run out of geeks for
betatesting i don't have any trouble for
burning my eyes with softimage and the rift!
Paul you said interaction models, well arduino
and a nine dof board sounds great for a
starting point ;)
F.
On Thursday, February 27, 2014, Paul Doyle
<technove...@gmail.com> wrote:
Please stop encouraging him. I might talk
to them soon though if we get a good
customer use case. Right now we're just
thinking about a smooth path to get
production data viewable - then we start
thinking about interaction models and
approaches. Scene assembly and lighting
could start getting quite interesting :)
For now it's just a science project to
stop Helge going mad implementing various
file extensions...
On 27 February 2014 12:15, Francisco
Criado <malcriad...@gmail.com> wrote:
you should convince your boss of
buying xsens tech, and then you will
find yourself like this:
http://youtu.be/LtMfrkRqlRs
F.
On Thursday, February 27, 2014,
Francisco Criado
<malcriad...@gmail.com> wrote:
Well Helge! is it there any chance
to send you an argentine bbq as a
bribe for that tool? name your price!
F.
On Thursday, February 27, 2014,
Paul Doyle <technove...@gmail.com>
wrote:
We're not casual when we talk
about it internally :) It's an
absolute nerdfest of 'and then
we can... and then.... and then"
It's a bit like this ;) Dude,
Where's My Car ( And Then ???
)
<http://www.youtube.com/watch?v=GKNX6dieVcc>
On 27 February 2014 11:22, Tim
Crowson
<tim.crow...@magneticdreams.com>
wrote:
So casual, Helge... :-D
On 2/27/2014 10:02 AM,
Helge Mathee wrote:
I've just received mine
and I'll integrate it
into our system. Thus it
will work in all DCCs.
On 27.02.2014 15:51,
Francisco Criado wrote:
The first time i used
them in unity, imported
a set extension done for
an old project, and
found myself walking on
my set and saying
wwwoooowww all the time!
F.
On Thursday, February
27, 2014, Arvid Björn
<arvidbj...@gmail.com>
wrote:
I can just imagine
3D artists looking
around the room like
he's doing,
wondering where they
put that darn cube
they need.
On Thu, Feb 27, 2014
at 9:16 AM, Mirko
Jankovic
<mirkoj.anima...@gmail.com>
--
*Rares Halmagean
___________________________________
*visual development and 3d character & content creation.
*rarebrush.com* <http://rarebrush.com/>