I started using XSI at home about the time of Foundation which was 4.2 I think. 
It wasn't until about 2007  that I transitioned from Maya to XSI on a permanent 
basis at work. Everything XSI prior to that point was unusable there. All I had 
was Onyx and an Octane 2s. From my perspective, it's always been there :)
 
Tear off menus are only practical if you have lots of expendable screen real 
estate, but yes they are another option. I don't think I've used a Maya tear 
off in maybe 10 years though.


--
Joey Ponthieux
__________________________________________________
Opinions stated here-in are strictly those of the author and do not 
represent the opinions of NASA or any other party.

> -----Original Message-----
> From: softimage-boun...@listproc.autodesk.com [mailto:softimage-
> boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
> Sent: Wednesday, March 26, 2014 2:56 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: humanize Maya, SOFT top 5
> 
> On Wed, Mar 26, 2014 at 9:44 AM, Ponthieux, Joseph G.
> (LARC-E1A)[LITES] <j.ponthi...@nasa.gov> wrote:
> > If you don't use the hotbox much or at all, it's going to be difficult to 
> > avoid
> shelves if you want to improve your workflow in Maya. Maya, like most 3D
> apps is multi-modular, meaning that in Maya the filebar and the menu
> commands it presents changes context with each Module you are working in
> such as Polygons, Surfaces, Animation, etc. Soft does the same thing except
> in Soft the filebar does not change. Rather in Soft,  the Main Toolbar changes
> with modular context instead. Since Softimage's filebar never changes and
> provides access to all commands all the time, it provides the same level of
> access as the hotbox, plus additional functionality such as construction
> modes, passes, and search abilities.
> >
> > Why might you find shelves important to your workflow in Maya? In
> general, while in Maya, and in a particular module, say Polygons, the Maya
> filebar will not present all menu commands available to you. This becomes
> critical to understand when you are modeling polygons with deformers since
> deformers are located in the Animation Module. Therefor you can't access
> deformers while modeling in the Polygons module unless you
> >         A. Use the Deformation Shelf in the Polygon Module, or
> >         B. Use the Polygons Shelf in the Animation Module, or
> >         C. Use the hotbox.
> > Your workflow then consists of mixing shelves and general filebar menu
> commands and potentially hotbox commands if you are willing to put up with
> the hotbox. Other examples of combination practices will include polygons
> and materials, surfaces and materials, polygons and subdivisions, and
> animation and dynamics.
> 
> 
> It's rather new that you have access to all the module menus in XSI at the
> same time; I added this I think XSI 5.1 or 6.0.
> 
> In Maya, don't forget tear off menu. You can easily tear off the deformer
> menu from Animation, and change to the modeling menu set, and therefore
> get both,
> 
> The default shelf is indeed there to play around and explore the program, for
> new/casual users. It doesn't have everything in there.


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