it's interesting blog but I don't think that guy is saying anything that
would suggest Softimage is doing any better... (if you read the bit about
rigging having not evolved)...


On Tue, Apr 1, 2014 at 1:10 PM, Angus Davidson <angus.david...@wits.ac.za>wrote:

>  I think the original author does have a point but I dont think he
> expressed it the way he wanted to. I can feel his frustration.  If you
> think of where we are and  its been 20 years or so, shouldn't things be
> simpler?
>
>  Zbrush is a good example , immensely powerful program but such an uphill
> battle to get used to the interface to do anything useful. HeadUs and their
> unwrap interface is another one. yes you can get beautiful results with it,
> but in the time it takes you figure crap out, you could have done just as
> good a job sticking to massaging a standard unwrap
>
>  The idea is that your software should enable you from the beginning no
> matter your expertise with it. Yes you will get highly skilled with it if
> you stick to using it , but you shouldn't have to put your fist through a
> few monitors to get there.
>
>  Its one of the things I will miss a lot about teaching Softimage. It
> enabled both he novice and the professional to do amazing things out the
> box.
>
>
>

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