it's interesting blog but I don't think that guy is saying anything that would suggest Softimage is doing any better... (if you read the bit about rigging having not evolved)...
On Tue, Apr 1, 2014 at 1:10 PM, Angus Davidson <angus.david...@wits.ac.za>wrote: > I think the original author does have a point but I dont think he > expressed it the way he wanted to. I can feel his frustration. If you > think of where we are and its been 20 years or so, shouldn't things be > simpler? > > Zbrush is a good example , immensely powerful program but such an uphill > battle to get used to the interface to do anything useful. HeadUs and their > unwrap interface is another one. yes you can get beautiful results with it, > but in the time it takes you figure crap out, you could have done just as > good a job sticking to massaging a standard unwrap > > The idea is that your software should enable you from the beginning no > matter your expertise with it. Yes you will get highly skilled with it if > you stick to using it , but you shouldn't have to put your fist through a > few monitors to get there. > > Its one of the things I will miss a lot about teaching Softimage. It > enabled both he novice and the professional to do amazing things out the > box. > > >