Hi Maurice
I have to say I did get up and running in Mudbox pretty quick and was able
to fix some textures on a character pretty quick after a few hours driving
it for the first time.




On Tue, Apr 1, 2014 at 3:55 PM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:

> Maurice, did you see the CAD Junky Zen slim UI presentation ? that is your
> solution right there. show people what it could be like, give them the
> option, doesn't have to be compulsory, Maya has that one thing going, that
> you can completely reshape the interface, every palette, role out menu,
> viewport. this would not be an expensive endeavor. and would give you a lot
> of good press. like it did for modo.
>
> http://cadjunkie.com/zen
>
>
>
>
> On 1 April 2014 20:39, Maurice Patel <maurice.pa...@autodesk.com> wrote:
>
>> That article was a very interesting read. IMO (and I stress that is my
>> opinion only): the one big challenge in the entertainment industry is the
>> constant need  to be creative which means that as soon as you have
>> perfected your formula 1 race car, someone now wants it to fly to the moon,
>> or to dive into the Marianas trench or do the Paris-Dakar or do something
>> else it the designers never imagined doing in the first place - whereas in
>> racing, any given track is a pretty fixed entity and the skill is indeed
>> about optimization. This is also where M&E differs from many other
>> production processes such as manufacturing. While it is feasible these days
>> to program robots to build cars it is not even remotely possible to do the
>> same thing for VFX. I also agree that usability is THE big barrier in 3D.
>> My wife is a jewellery designer and metalsmith who just started her first
>> foray into Rhino and is not enjoying it (in her craft it is the industry
>> standard). I have not had to replace any monitors yet but I soon might be
>> :).
>>
>> We often discuss this problem here. The Mudbox team went all out to focus
>> on usability but there is this unfortunate damned-if-you-do,
>> damned-if-you-don't problem in our industry. Everyone wants more in the
>> product and they are all doing different things, have different pipelines,
>> different ways of working before you know it you have several ways of doing
>> the same thing. And deep down people want more features - it is the only
>> thing they really want to pay for. While everyone will argue that stability
>> and usability are important they don't want to pay for it (and these things
>> are complex and costly to solve). 3ds Max 2015 focused heavily on these
>> aspects - making five clicks two, cleaning up key problem areas of UI such
>> as the scene navigator and we took a beating for it. And we know we have to
>> do this for Maya too. The usability 'issue' is a very, very real one for
>> all 3D applications and one that I don't think anyone has figured out a
>> perfect solution for yet. The curve the author describes is pretty
>> accurate. The problem is that you cannot easily keep things at that optimal
>> point.
>>
>> maurice
>>
>> Maurice Patel
>> Autodesk : Tél:  514 954-7134
>>
>> From: softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling
>> Sent: Tuesday, April 01, 2014 2:25 PM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: A Good Read!
>>
>> Here is a better race related analogy
>> You are a race car driver, you've spent a career diligently homing your
>> skills and natural talent, you know instinctively how to calculate angles,
>> torque, speed, drifting, terrain, weather, pressure
>> you can read other drivers movements and anticipate their decisions.
>> When you go down into the pit, you don't get out of the car to see what
>> is wrong, to remove the wheels or refuel, these are not your main priority,
>> you just want to get back out there. There is a dedicated team there that
>> take care of these thing, that is their job to make sure you and your
>> machine can function as one and perform at your best.
>> It's about enabling an individual's, and giving them peace of mind.
>> Imagine you are that same race car driver, only instead of focusing on
>> the important things (toque angles speed overtaking) half your brain is
>> taken up by "will it crash will it crash?, will it crash?, should i head
>> down to the pit? are the wheels overheating?, what is making that sound?
>> will it crash, WILL IT CRASH?"
>> If you can't trust your car to perform, how can you trust yourself.
>>
>> Now i know that we live in an imperfect world, and that in this industry
>> artists are often obliged to get down on all fours and look under the hood.
>> However this should not be viewed as a fatality, but an incentive, to build
>> the most reliable and program with the most fluid interface that allows
>> your users to reach that special place that 1:1 ratio where there is no
>> more keyboard or stylus there's just you and the data, and you doing what
>> you where made to do, unimpeded free.
>>
>> This quality this lucidity, to my mind is more precious then all the
>> bullshit and bells trotted out each release.
>>
>>
>


-- 
www.johnrichardsanchez.com

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