Moving to Maya is difficult and means letting go *much* intuitiveness, speed & functionality,
(while gaining -some- functionality & performance in certain aspects)

Moving to Houdini is difficult and means letting go much intuitiveness, speed & functionality,
(while gaining -some- functionality &
-some- flexibility)
Moving to Modo is (not as much but still) difficult and means letting go much functionality,
(while gaining -some- functionality)

Any of which, despite -some- advantages, means letting-go "LOTS" for anyone knowing SI.
(cursing at the screen doing things that were formely.. simple, or at-all possible)

And when it comes to *why*, I think is what seems to make people not particularly happy.

If Maya had proved to have even the slightest chance of becoming even half as "workable" as SI overall,
(in real terms since 2002)
the lingering sentiment would probably have been somewhat different.

That, while actually getting the point across can indeed be another story altogether.

Even if SI actually had direct thought to scene transfer functionality,
(which would have made it's demise even more "unsurprising" from a "strategic" standpoint)
it wouldn't have changed either it's fate, or any "open-mindedness" towards actual understanding,
(depending on the strength of the will to dismiss, not understand, or to follow the heard)
tending to always lead to the same (lego) brick wall.


On 04/03/14 10:39, Mirko Jankovic wrote:
there are a lot of things that simply can;t just fit to top 5 :)
it is not joke when ppl say just strap name Maya on top of Softimage and there you go ;)


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