Love what you did Brent ! Ever thought of sending your resume to SideFX ? Working on a software rather than a puzzle ?
Le 03/04/2014 16:33, Brent McPherson a écrit :
Yes I did work on this. The plan was always to replace the guts of Center with the pivot stuff I added to kinematics since it could handle rotation. We just never got around to actually doing that and finishing off that part of the pivot workflow... As I said before I always thought the way center worked was a bit hacky (push points in one direction and modifying the transform in another) but it seems the interactive/pervasive nature of it far outweighed the strange way it works for you guys. Now I'm curious if it was even on anyone's top 5 list. ;-) I'm not a really good person to comment on the general issues discussed in relation to Maya workflow. While working on Soft I worked on hair, animation layers, lip sync, modeling, object view/isolate, tools, kinematics, fcurves, ICE (well in fact every part of the software except Rendering) My current involvement in Maya is limited to the modeling team but I feel pretty comfortable that I can have a positive impact on workflow in that area. Cheers. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Peter Agg Sent: 03 April 2014 15:04 To: softimage@listproc.autodesk.com Subject: Re: Center mode (was RE: humanize Maya, SOFT top 5) ...but from what he said Brent actually developed that part of Soft in the first place. :/ [https://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0YWxwcm9kdWN0aW9ucy5jb20%3D&type=zerocontent&guid=84bd8330-649c-42ca-b0bb-7aa77184e20f]ᐧ