or with just the bind node
Am 06.05.2014 um 15:47 schrieb Andy Goehler <lists.andy.goeh...@gmail.com>: > with the 'parameter' node you can get data > > > On 06.05.2014, at 15:42, Nika Ragua <nikaragu...@gmail.com> wrote: > >> i mean, ok, i inserted the bind export node, but how to read it now? what >> will be the get data analog? >> >> >> 2014-05-06 17:30 GMT+04:00 Nika Ragua <nikaragu...@gmail.com>: >> aaaah...bind export node...i write blind export ahahah ))) okay, i`ll dig it >> later, seems to be complex stuff... and could it be read in the same VEX >> tree, just like in ICE with get data? >> >> >> 2014-05-06 17:25 GMT+04:00 Andy Goehler <lists.andy.goeh...@gmail.com>: >> >> sure, go ahead and attach it. glad I could help a little bit. >> >> Andy >> >> Sent on the road >> >> On 06.05.2014, at 15:07, Nika Ragua <nikaragu...@gmail.com> wrote: >> >>> Andy showed 4 different variants of doing the same thing in houdini - very >>> handy and illustrative. >>> Never knew about the Point Wrangle node - it is so cool - heh, i`m not >>> actually a great fan of inserting code in channels - damn hard to realize >>> how the stuff is working lately. >>> Point Wrangle could be a nice option. >>> >>> Andy, you did a great job !!! i want to attach your scenes to the video? >>> can i do it? >>> >>> >>> >>> >>> 2014-05-06 16:52 GMT+04:00 Nika Ragua <nikaragu...@gmail.com>: >>> the full sanostol answer in case i misundersood something >>> >>> to solve the mismatch in the results, add a degree to radians vop in You >>> network in front of all trigonometric functions, like sin and cos, they >>> expect all values in radians. in hscript degrees are ok >>> >>> for the parameter stuff, I'm not sure what You are trying to achive. It >>> looks like You are writing data to geometry in the first set data , and >>> then read it out later. I'm not sure why You want this, but that does not >>> work that way in houdini,You can not work import data in the same vex tree >>> that is set here. that must happen in a previous vopsop >>> >>> >>> 2014-05-06 16:50 GMT+04:00 Nika Ragua <nikaragu...@gmail.com>: >>> >>> >>> How to port our precious ICE stuff into houdini vex. Questions raised - how >>> to create a custom parameter in VEX, just like we do in ICE, and why there >>> are different results in math. >>> >>> ok i got the answers from houdini experts - sanostol and Stefano Jannuzzo >>> >>> 1 You can not work import data in the same vex tree that is set here. that >>> must happen in a previous vopsop >>> 2 I think the problem is with the trigonometry nodes, since ICE treats the >>> input as degrees, Houdini as radians. >>> >>> You are mixing the two in your graphs, however if you want to get the same >>> behavior in Houdini, you should plug a dagtorad node between your t and the >>> sin and cos nodes. >>> dropbox.com/s/olcfye6aea0dqmc/ice_cycloid_fix%20copy.jpg >>> >>> >>> 2014-05-06 16:45 GMT+04:00 Nika Ragua <nikaragu...@gmail.com>: >>> >>> thank you, Stefano, your help is much appreciated !!! >>> >>> >>> 2014-05-06 16:25 GMT+04:00 Stefano Jannuzzo <stefano.jannu...@gmail.com>: >>> >>> Ooops, too late I read the same answer on the houdini forum >>> >>> >>> On Tue, May 6, 2014 at 2:20 PM, Stefano Jannuzzo >>> <stefano.jannu...@gmail.com> wrote: >>> Nice. >>> I think the problem is with the trigonometry nodes, since ICE treats the >>> input as degrees, Houdini as radians. >>> You are mixing the two in your graphs, however if you want to get the same >>> behavior in Houdini, you should plug a dagtorad node between your t and the >>> sin and cos nodes. >>> Ciao >>> >>> >>> On Tue, May 6, 2014 at 9:09 AM, Nika Ragua <nikaragu...@gmail.com> wrote: >>> >>> yo, raps !!! >>> >>> friends, take a look >>> https://vimeo.com/94066674 >>> >>> How to port our precious ICE stuff into houdini vex. Questions raised - how >>> to create a custom parameter in VEX, just like we do in ICE, and why there >>> are different results in math. >>> This is interesting i think. >>> If you know the answers feel free to comment ))) >>> Hakuna Matata ))) ahahahaha )))) >>> >>> >>> >>> >>> >>> >>> >> >>