And what is Blind Export again?

2014-05-06 17:07 GMT+04:00 Nika Ragua <nikaragu...@gmail.com>:

>  Andy showed 4 different variants of doing the same thing in houdini -
> very handy and illustrative.
> Never knew about the Point Wrangle node - it is so cool - heh, i`m not
> actually a great fan of inserting code in channels - damn hard to realize
> how the stuff is working lately.
> Point Wrangle could be a nice option.
>
> Andy, you did a great job !!! i want to attach your scenes to the video?
> can i do it?
>
>
>
>
> 2014-05-06 16:52 GMT+04:00 Nika Ragua <nikaragu...@gmail.com>:
>
> the full sanostol answer in case i misundersood something
>>
>> to solve the mismatch in the results, add a degree to radians vop in You
>> network in front of all trigonometric functions, like sin and cos, they
>> expect all values in radians. in hscript degrees are ok
>>
>> for the parameter stuff, I'm not sure what You are trying to achive. It
>> looks like You are writing data to geometry in the first set data , and
>> then read it out later. I'm not sure why You want this, but that does not
>> work that way in houdini,You can not work import data in the same vex tree
>> that is set here. that must happen in a previous vopsop
>>
>>
>> 2014-05-06 16:50 GMT+04:00 Nika Ragua <nikaragu...@gmail.com>:
>>
>>
>>> How to port our precious ICE stuff into houdini vex. Questions raised -
>>> how to create a custom parameter in VEX, just like we do in ICE, and why
>>> there are different results in math.
>>>
>>> ok i got the answers from houdini experts - sanostol and Stefano Jannuzzo
>>>
>>> 1 You can not work import data in the same vex tree that is set here.
>>> that must happen in a previous vopsop
>>> 2 I think the problem is with the trigonometry nodes, since ICE treats
>>> the input as degrees, Houdini as radians.
>>>
>>> You are mixing the two in your graphs, however if you want to get the
>>> same behavior in Houdini, you should plug a dagtorad node between your t
>>> and the sin and cos nodes.
>>> dropbox.com/s/olcfye6aea0dqmc/ice_cycloid_fix%20copy.jpg
>>>
>>>
>>> 2014-05-06 16:45 GMT+04:00 Nika Ragua <nikaragu...@gmail.com>:
>>>
>>> thank you, Stefano, your help is much appreciated !!!
>>>>
>>>>
>>>> 2014-05-06 16:25 GMT+04:00 Stefano Jannuzzo <stefano.jannu...@gmail.com
>>>> >:
>>>>
>>>> Ooops, too late I read the same answer on the houdini forum
>>>>>
>>>>>
>>>>> On Tue, May 6, 2014 at 2:20 PM, Stefano Jannuzzo <
>>>>> stefano.jannu...@gmail.com> wrote:
>>>>>
>>>>>> Nice.
>>>>>> I think the problem is with the trigonometry nodes, since ICE treats
>>>>>> the input as degrees, Houdini as radians.
>>>>>> You are mixing the two in your graphs, however if you want to get the
>>>>>> same behavior in Houdini, you should plug a dagtorad node between your t
>>>>>> and the sin and cos nodes.
>>>>>> Ciao
>>>>>>
>>>>>>
>>>>>> On Tue, May 6, 2014 at 9:09 AM, Nika Ragua <nikaragu...@gmail.com>wrote:
>>>>>>
>>>>>>>
>>>>>>> yo, raps !!!
>>>>>>>
>>>>>>> friends, take a look
>>>>>>> https://vimeo.com/94066674
>>>>>>>
>>>>>>> How to port our precious ICE stuff into houdini vex. Questions
>>>>>>> raised - how to create a custom parameter in VEX, just like we do in 
>>>>>>> ICE,
>>>>>>> and why there are different results in math.
>>>>>>> This is interesting i think.
>>>>>>> If you know the answers feel free to comment )))
>>>>>>> Hakuna Matata ))) ahahahaha ))))
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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