I'm a softimage->Maya transition myself, and I liked that. .. You're
learning different things at once when trying to implement something like a
hotkey for slopes in the Animation Editor, or opening multiple Outliners.
 It's good to have someone show you that stuff.


On Mon, May 12, 2014 at 12:47 PM, Angus Davidson
<angus.david...@wits.ac.za>wrote:

>  I do have to agree with Eric that the target audience of first two
> videos is very much at a beginner instead of a professional looking to
> transistion (Which was the original requirement)
>
>  I am hoping the series will be ramped up significantly to deal with
> workflows instead of workarounds.
>
>  So far there is also nothing that couldn’t have been done using the beta
> software months ago ;(
>
>  Also wondering why there weren’t more questions asked on the list by
> Autodesk or even Adam as to what people would want to see.
>
>
>
>
>
>
>
>   From: Eric Turman <i.anima...@gmail.com>
> Reply-To: "softimage@listproc.autodesk.com" <
> softimage@listproc.autodesk.com>
> Date: Monday 12 May 2014 at 6:31 PM
>
> To: "softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com>
> Subject: Re: First Softimage -> Maya transition videos posted
>
>   Thanks
>
>  I do have to say that I am a bit put off by the first choice of examples,
> and I'm certain that I'm not alone. Any competent 3D veteran could easily
> figure out most of this with in minutes...and probably has. The video is
> quite frankly insulting.
>
>  I'm not saying that transition videos aren't helpful, but it comes off
> as condescending that we would not be able to figure out something as basic
> as hotkeys.
>
>  More useful would be a series of videos of: here is feature A in
> Softimage and oops! Maya doesn't have feature A, but here is the convoluted
> workaround that you can do to kind of get the same result (like distance
> constraint) Or even, in Softimage you'd normally work like this, but even
> though you can work the same way in Maya, a better way would be to use this
> other feature or methodology since trying to work like you would in
> Softimage will slow Maya down (use expressions in Soft ==> use node
> networks in Maya)
>
>  -=Eric
> --
>
>
>
>
> -=T=-
>
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