Basically I want my scripts to stay there - whether I run them or close the program. I'll delete them when I'm good and ready, damnit!
On 13 May 2014 15:42, Eric Thivierge <ethivie...@hybride.com> wrote: > What do you mean? Close and reopen it and your scripts are still there. If > you're talking about when you close Softimage, that is expected. That kind > of functionality is weird to me in Maya. It's like reloading your last > scene you had open before you closed the last time. > > > On Tuesday, May 13, 2014 10:39:26 AM, Peter Agg wrote: > >> ...and then you had the Soft script editor that clears itself out when >> it closes. Apparently no one gets this stuff right! >> >> >> On 13 May 2014 15:21, Francois Lord <flordli...@gmail.com >> <mailto:flordli...@gmail.com>> wrote: >> >> I remember when The Foundry asked me what I wanted in a script >> editor. I said: make it work like the XSI one. They said: >> everybody already said that but about the Maya one. I didn't know >> how the Maya one worked so I assumed it would be similar. >> When Nuke finally came with a script editor, I was shocked! I >> never understood why would someone want that. If you want to run >> commands and forget about them, make it a shell, not a script editor! >> Fortunately, they added an option not to clear the script. Problem >> solved. >> >> F >> >> >> On 13-May-14 03:34, Andy Goehler wrote: >> >>> >>> Nukes script editor behaves the same way. Down to the Selection >>> and Ctrl-Enter to execute. For the reason Raf has mentioned. >>> >>> Looking into Houdini there seems to be all options: the python >>> shell and the editor which does not delete the code :-) >>> >>> Andy >>> >>> On 13.05.2014, at 05:01, Matt Lind <ml...@carbinestudios.com >>> <mailto:ml...@carbinestudios.com>> wrote: >>> >>> Honestly, I cannot think of another ‘script editor’ in any >>>> application that behaves in the way Maya’s does by deleting code >>>> upon clicking the execute button. >>>> >>>> >> >> >