I remember when The Foundry asked me what I wanted in a script editor. I
said: make it work like the XSI one. They said: everybody already said
that but about the Maya one. I didn't know how the Maya one worked so I
assumed it would be similar.
When Nuke finally came with a script editor, I was shocked! I never
understood why would someone want that. If you want to run commands and
forget about them, make it a shell, not a script editor!
Fortunately, they added an option not to clear the script. Problem solved.
F
On 13-May-14 03:34, Andy Goehler wrote:
Nukes script editor behaves the same way. Down to the Selection and
Ctrl-Enter to execute. For the reason Raf has mentioned.
Looking into Houdini there seems to be all options: the python shell
and the editor which does not delete the code :-)
Andy
On 13.05.2014, at 05:01, Matt Lind <ml...@carbinestudios.com
<mailto:ml...@carbinestudios.com>> wrote:
Honestly, I cannot think of another ‘script editor’ in any
application that behaves in the way Maya’s does by deleting code upon
clicking the execute button.