The feature was developed for a different era and is largely a holdover from 
Wavefront Advanced Visualizer, no?  Back then all that was available were 
expression languages, so it made some limited sense to have such a feature, but 
even by those standards still stupid as a default behavior.

I don’t think a new editor is necessary.  Can be solved with a user preference 
or button in the editor itself, with default value of not deleting the code 
upon clicking the execute button.  Considering there are a bazillion other user 
preferences already, I don’t see how this was ignored for so long.  It’s like 
Honda or Toyota building cars with nails embedded in the tires causing flats 
right out of the factory and refusing to fix the problem because some customers 
want to replace their tires upon taking possession of the car at the 
dealership.  While not putting nails in the tires could disrupt a few 
customers, I think it would benefit a great many more and improve the company’s 
reputation.


Matt




From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: Monday, May 12, 2014 6:40 PM
To: softimage@listproc.autodesk.com
Subject: Re: First Softimage -> Maya transition videos posted

Well, to be honest there is a basis for it. In Maya the environment persists, 
so when you "run" something what you are doing is committing it, much like it'd 
happen in a command line python instance.
E.G. type and run A = 1, run it (cleared), then run print A.

That has some upsides (persistence has come in handy more than once, and 
debugging tends to be superior), but also some downsides as rot is hard to 
monitor, and it doesn't cater to any quick and dirty usage scenarios where you 
want every run to truly be run-once.

If they just flat out removed it then it'd break a past quality and lose a 
feature, likely to public outrage.
What they should be doing, instead of changing it in place, is offer an option 
for a new and better editor with execution mode choices.

All in all for anything of a certain complexity I simply don't run things 
inside ANY script editor anyway, and I developed the select all + ctrl enter 
twitch a decade ago to cut the cost of broken mice down, but it surely could 
use more options.

On Tue, May 13, 2014 at 11:33 AM, Matt Lind 
<ml...@carbinestudios.com<mailto:ml...@carbinestudios.com>> wrote:
CTRL-Z or not, that has to rank up there as one of the most stupid workflows in 
the history of 3D.  Think about it.  You have to write additional code to 
destroy that data.  Somebody actually took time to spec out, write, and debug 
the application to do that and QA didn’t catch the stupidity.

The only thing worse is the issue hasn’t been corrected yet.  Code written in 
1996/97 still does the same thing in the year 2014.  The only question I have 
is: did Back to the Future predict this too?



Normally I’d be angling to join a beta list, but when extremely obvious 
stupidity exists front and center, it really makes a strong statement that 
efforts on a beta list would be fruitless and wasted.

Houdini it is.

Matt


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