http://www.cgmeetup.net/home/making-of-the-amazing-spider-man-2-rhino/

blaa ?


On 22 May 2014 13:11, Martin <furik...@gmail.com> wrote:

> Tough question.
>
> Modeling. Nothing really. A few tools that SI lacks like preserve uvs,
> lock sub components, sculpt tool, some tools that work better, but nothing
> special.
>
> Animation. Nothing either.
>
> nCloth, nHair, and muscles may be an strength point but I almost never use
> them so I can't talk about it.
>
> Viewport. Even the old Maya viewport is better than the newest SI one. And
> this is a big difference when you have to deal with alpha bitmaps, vertex
> colors and normal maps when you're modeling game assets.
>
> Coding. You have access to a lot more places than with SI. But writing in
> Mel is a nightmare if you write something big, and the Python experience
> isn't very pleasant but I don't have experience with Pymel.
>
> ASCII format.
>
> Ignore version option. You can open data in older versions, sometimes. I
> find this feature a little unreliable since 2012 (or 2013?, can't remember)
>
> I can't think about any other big strength, sorry.
>
> Oh wait. It isn't dead, and you can find a lot of jobs and users around
> the world. It isn't a Maya feature but that's the main reason why Maya is
> the leader.
>
> Martin
> Sent from my iPhone
>

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