http://www.cgmeetup.net/home/making-of-the-amazing-spider-man-2-rhino/
blaa ? On 22 May 2014 13:11, Martin <furik...@gmail.com> wrote: > Tough question. > > Modeling. Nothing really. A few tools that SI lacks like preserve uvs, > lock sub components, sculpt tool, some tools that work better, but nothing > special. > > Animation. Nothing either. > > nCloth, nHair, and muscles may be an strength point but I almost never use > them so I can't talk about it. > > Viewport. Even the old Maya viewport is better than the newest SI one. And > this is a big difference when you have to deal with alpha bitmaps, vertex > colors and normal maps when you're modeling game assets. > > Coding. You have access to a lot more places than with SI. But writing in > Mel is a nightmare if you write something big, and the Python experience > isn't very pleasant but I don't have experience with Pymel. > > ASCII format. > > Ignore version option. You can open data in older versions, sometimes. I > find this feature a little unreliable since 2012 (or 2013?, can't remember) > > I can't think about any other big strength, sorry. > > Oh wait. It isn't dead, and you can find a lot of jobs and users around > the world. It isn't a Maya feature but that's the main reason why Maya is > the leader. > > Martin > Sent from my iPhone >