Look at World of Warcraft for example. By todays standards technically its
supposedly not that great. What it did have however was timing. At the
time it was the best of what was there and it was marketed extremely well.
As such even in decline at 7 Million plus subscribers it still orders of
magnitude more popular then most new MMO¹s

To me Maya is very much the same. It got to be the industry standard by
being better and more marketed for a sort period of time then anything
else. Now its got to the point where people have invested so much into it
that its hard to think about using something else. However time = money
will eventually bring houdini more and more into the main pipeline
application space. Accountancy always wins.




On 2014/05/22, 12:59 PM, "Leendert A. Hartog" <hirazib...@live.nl> wrote:

>So, absolutely no strengths? Market leader on marketing voodoo alone?
>Somehow I doubt that... ;)
>
>-- 
>
>Leendert A. Hartog AKA Hirazi Blue
>Administrator NOT the owner of si-community.com
>

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