>From everything I've seen so far, Houdini is built in a very logical fashion, and I'm not under the impression that it's so much harder to learn than other applications.
My experience with it has been very positive so far. I haven't had much time to put aside for learning Houdini yet, I'd say I've spent about 8 hours watching tutorials and about 25 hours getting to know Houdini. When working with the application myself, I exclusively looked at procedural modeling because that's what I'll need it to do first and foremost. The first steps were difficult, but once I grasped some general concepts I got up to speed rather quickly. My main issue right now is not knowing all the nodes and attributes there are. I discover new things every day, and I enjoy the experience a lot. Things I've been wanting out of ICE for a long time (support for generating curves, basic modeling operators like bevel, support for strings and text, a symbiosis between ICE tree, render tree and FX tree) are all built into Houdini. It feels like a paradise, the possibilites seem endless. Today I put together my first reasonably complex digital asset, and even though I don't know Houdini well at all yet and ICE extremely well, I'd say that it would have taken me longer to build the asset in ICE! On top of that, in ICE I would have had to jump through several hoops due to lack of curve support, the resulting tree would be a mess due to all the low level nodes it would have required, and the resulting compound would not be as easy to put together and turn into an artist-friendly UI. I know that Houdini is not the greatest viewport modeler and probably has some other shortcomings, but with regards to procedural modeling the transition from ICE has been easy and pleasurable so far. Christian On Wed, May 21, 2014 at 8:58 PM, Artur Woźniak <artur.w...@gmail.com> wrote: > Learning Curve > > Wysłane z iPhone'a > > Dnia 21 maj 2014 o godz. 20:42 Francois Lord <flordli...@gmail.com> > napisał(a): > > > So... > > What are houdini weaknesses? What is missing in Houdini compared to > Softimage? Would you run a company only using Houdini as 3D app? Why not? > >