Thanks Sergio :) Yes i know ACS, i played with its free sample when it first appeared and even suggested some new features to it, like the ability to change from IK to FK and vice versa maintaining the same Positions or changing Parentings like IK follow head or Shoulder or Hips and maintaing same positions, im used to it on the rigs I work with, going back to no having those features its not a show stopper but... yah know :) I even made simple example videos showing this to ACS guy(forgot his name) showing how they worked on iAnimate Rigs. As a curious fact, I was a owner of the first ACS apparition, in good old LW times :)
When I spoke about Pose Managers im speaking in things like this: https://www.youtube.com/watch?v=CJvxlGpYc1o Although its third partie script (free by the way) but im used to these kind os Pose Managers that take screenshots when we make the Poses, I currently must have probably 20-30 stored Poses already in a TV production I recently started working on, if I didn't had the screenshots and everything was text based it would be a mess for me. Also this Poses are made Public so anyone from the Studio can acess them to save time during Animation. I need to take a more serious look at Modo like I said previously, Maya is great for CA, but for the rest... its welcome to 1999 when we are used to Softimage... and so far I havent found the slightest interest in getting more deep than just doing CA in Maya, so im looking around and trying to decide if I should invest time in Modo or Houdini :) On Thu, Jun 5, 2014 at 4:59 PM, Serch Mucino <sergio.muc...@gmail.com> wrote: > It appears to me some of your concerns might be addressed already. Some of > the things you mention might be covered here... > > http://docs.luxology.com/modo/801/help/pages/animation/ActorActionPose.html > > Also, if you'd be doing a lot of CA, I really suggest looking into ACS. It > currently only supports biped-like rigs, but it's one of the best > auto-riggers I've used, and it has a very nice set of animation tools and > workflows built into it. You can find more info here... > > http://community.thefoundry.co.uk/store/kits/acs/ > http://manual.autocharactersetup.com/ > > It can also be customized to support other types of anatomical structures, > but it requires working a little with the innards of the ACS character. > There's videos that explain well how to do it though. I've been able to add > additional deformation items to ACS rigs without too much problem. > > I hope this helps a bit! Cheers! > > ---- > Sergio Mucino > > > >> >> >> >> >> >