As more character animators start using Modo those kind of tools will come. 
Studio library is very impressive (have already passed it on to our lecturer to 
look at for next year when we get forced into Maya )

Most of the folks I have spoken to are going for a Modo / Houdini combo as they 
compliment each other very well.

Its going to be tough to find just one package to be able to be the swiss army 
knife that softimage is.


From: Marco Peixoto <mpe...@gmail.com<mailto:mpe...@gmail.com>>
Reply-To: 
"softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>" 
<softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>>
Date: Thursday 05 June 2014 at 11:03 PM
To: "softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>" 
<softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>>
Subject: Re: OT: What strong features have you found in your new transition 
software that SI didn´t have?

Thanks Sergio :)

Yes i know ACS, i played with its free sample when it first appeared and even 
suggested some new features to it, like the ability to change from IK to FK and 
vice versa maintaining the same Positions or changing Parentings like IK follow 
head or Shoulder or Hips and maintaing same positions, im used to it on the 
rigs I work with, going back to no having those features its not a show stopper 
but... yah know :) I even made simple example videos showing this to ACS 
guy(forgot his name) showing how they worked on iAnimate Rigs. As a curious 
fact, I was a owner of the first ACS apparition, in good old LW times :)

When I spoke about Pose Managers im speaking in things like this:

https://www.youtube.com/watch?v=CJvxlGpYc1o

Although its  third partie script (free by the way) but im used to these kind 
os Pose Managers that take screenshots when we make the Poses, I currently must 
have probably 20-30 stored Poses already in a  TV production I recently started 
working on, if I didn't had the screenshots and everything was text based it 
would be a mess for me. Also this Poses are made Public so anyone from the 
Studio can acess them to save time during Animation.


I need to take a more serious look at Modo like I said previously, Maya is 
great for CA, but for the rest... its welcome to 1999 when we are used to 
Softimage... and so far I havent found the slightest interest in getting more 
deep than just doing CA in Maya, so im looking around and trying to decide if I 
should invest time in Modo or Houdini :)










On Thu, Jun 5, 2014 at 4:59 PM, Serch Mucino 
<sergio.muc...@gmail.com<mailto:sergio.muc...@gmail.com>> wrote:
It appears to me some of your concerns might be addressed already. Some of the 
things you mention might be covered here...

http://docs.luxology.com/modo/801/help/pages/animation/ActorActionPose.html

Also, if you'd be doing a lot of CA, I really suggest looking into ACS. It 
currently only supports biped-like rigs, but it's one of the best auto-riggers 
I've used, and it has a very nice set of animation tools and workflows built 
into it. You can find more info here...

http://community.thefoundry.co.uk/store/kits/acs/
http://manual.autocharactersetup.com/

It can also be customized to support other types of anatomical structures, but 
it requires working a little with the innards of the ACS character. There's 
videos that explain well how to do it though. I've been able to add additional 
deformation items to ACS rigs without too much problem.

I hope this helps a bit! Cheers!

----
Sergio Mucino










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