As more character animators start using Modo those kind of tools will come. Studio library is very impressive (have already passed it on to our lecturer to look at for next year when we get forced into Maya )
Most of the folks I have spoken to are going for a Modo / Houdini combo as they compliment each other very well. Its going to be tough to find just one package to be able to be the swiss army knife that softimage is. From: Marco Peixoto <mpe...@gmail.com<mailto:mpe...@gmail.com>> Reply-To: "softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>" <softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>> Date: Thursday 05 June 2014 at 11:03 PM To: "softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>" <softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>> Subject: Re: OT: What strong features have you found in your new transition software that SI didn´t have? Thanks Sergio :) Yes i know ACS, i played with its free sample when it first appeared and even suggested some new features to it, like the ability to change from IK to FK and vice versa maintaining the same Positions or changing Parentings like IK follow head or Shoulder or Hips and maintaing same positions, im used to it on the rigs I work with, going back to no having those features its not a show stopper but... yah know :) I even made simple example videos showing this to ACS guy(forgot his name) showing how they worked on iAnimate Rigs. As a curious fact, I was a owner of the first ACS apparition, in good old LW times :) When I spoke about Pose Managers im speaking in things like this: https://www.youtube.com/watch?v=CJvxlGpYc1o Although its third partie script (free by the way) but im used to these kind os Pose Managers that take screenshots when we make the Poses, I currently must have probably 20-30 stored Poses already in a TV production I recently started working on, if I didn't had the screenshots and everything was text based it would be a mess for me. Also this Poses are made Public so anyone from the Studio can acess them to save time during Animation. I need to take a more serious look at Modo like I said previously, Maya is great for CA, but for the rest... its welcome to 1999 when we are used to Softimage... and so far I havent found the slightest interest in getting more deep than just doing CA in Maya, so im looking around and trying to decide if I should invest time in Modo or Houdini :) On Thu, Jun 5, 2014 at 4:59 PM, Serch Mucino <sergio.muc...@gmail.com<mailto:sergio.muc...@gmail.com>> wrote: It appears to me some of your concerns might be addressed already. Some of the things you mention might be covered here... http://docs.luxology.com/modo/801/help/pages/animation/ActorActionPose.html Also, if you'd be doing a lot of CA, I really suggest looking into ACS. It currently only supports biped-like rigs, but it's one of the best auto-riggers I've used, and it has a very nice set of animation tools and workflows built into it. You can find more info here... http://community.thefoundry.co.uk/store/kits/acs/ http://manual.autocharactersetup.com/ It can also be customized to support other types of anatomical structures, but it requires working a little with the innards of the ACS character. There's videos that explain well how to do it though. I've been able to add additional deformation items to ACS rigs without too much problem. I hope this helps a bit! Cheers! ---- Sergio Mucino <table width="100%" border="0" cellspacing="0" cellpadding="0" style="width:100%;"> <tr> <td align="left" style="text-align:justify;"><font face="arial,sans-serif" size="1" color="#999999"><span style="font-size:11px;">This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. </span></font></td> </tr> </table>