I don't think there is a file description of .bif out there, maybe Autodesk could confirm that if they check this thread, hopefully...
Yeah, maybe I could getting a .mc (actually I think is .mcc) from Maya/bifrost, but our attempts to get that cache from bifrost didnt worked out. On Mon, Jun 30, 2014 at 7:55 PM, Eric Mootz <e...@mootzoid.com> wrote: > Hey Nuno, > > No, it doesn't read .bif, sorry. > Here the supported formats: > > * bgeo (Houdini format prior to version 12) > * bhclassic (Houdini format prior to version 12) > * geo (Houdini format prior to version 12) > * hclassic (Houdini format prior to version 12) > * pdb32 (Maya) > * pdb64 (Maya) > * mc (3ds max / Maya) > * ptc (RenderMan) > * bin (RealFlow particle format) > * pts (3D Points File) > * ptf (Maya) > * itbl (Houdini) > * atbl (Houdini) > > Is there a format file description of .bif somehwhere? > If there is I could take a look at it and check whether the format is > quickly implementable. > > Cheers, > Eric > > >