I don't think there is a file description of .bif out there, maybe Autodesk
could confirm that if they check this thread, hopefully...

Yeah, maybe I could getting a .mc (actually I think is .mcc) from
Maya/bifrost, but our attempts to get that cache from bifrost didnt worked
out.



On Mon, Jun 30, 2014 at 7:55 PM, Eric Mootz <e...@mootzoid.com> wrote:

> Hey Nuno,
>
> No, it doesn't read .bif, sorry.
> Here the supported formats:
>
>         * bgeo            (Houdini format prior to version 12)
>         * bhclassic     (Houdini format prior to version 12)
>         * geo              (Houdini format prior to version 12)
>         * hclassic       (Houdini format prior to version 12)
>         * pdb32         (Maya)
>         * pdb64         (Maya)
>         * mc               (3ds max / Maya)
>         * ptc               (RenderMan)
>         * bin               (RealFlow particle format)
>         * pts               (3D Points File)
>         * ptf                (Maya)
>         * itbl               (Houdini)
>         * atbl              (Houdini)
>
> Is there a format file description of .bif somehwhere?
> If there is I could take a look at it and check whether the format is
> quickly implementable.
>
> Cheers,
> Eric
>
>
>

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