Good “shot” I suppose. I animate between 40 to 120 frames, and it will start to eat up the ram after about 5-7 consecutive loops.
Normal playback from beginning to end does not do this. I have avoided the looping over and over again and apparently I have no more leaks, back to my normal 1-2 gigs of ram usage. I wonder if it’s the rig - or SI? Do you want to take a look at one of my scenes that eats up the ram? -Draise PH: +57 313 811 6821 From: Eric Turman Sent: Friday, August 8, 2014 13:41 To: softimage@listproc.autodesk.com I was just wondering if it was on and causing it, I'm shooting in the dark here too. How fast is it leaking...how many frames does it take to be noticeable? On Fri, Aug 8, 2014 at 1:33 PM, Andres Stephens <drais...@outlook.com> wrote: I was not at the time. Should I have it activated at the time of loop playback to see if that doesn’t give me the memory leak? I’ll.. give it a try.I feel I’m shooting in the dark here. This is all with one character, I’d hate to have this happen during crunch time. -Draise PH: +57 313 811 6821 From: Eric Turman Sent: Friday, August 8, 2014 13:28 To: softimage@listproc.autodesk.com Out of curiosity, are you using "Fast Playback 2D|3D Wireframe" ? On Fri, Aug 8, 2014 at 1:21 PM, Andres Stephens <drais...@outlook.com> wrote: Here is an example of the memory leak. I found out that this happens when I play animations on loop over an over again, eventually eating up all the ram and nearly forcing my OS to freeze. Fixes? How can one dump the memory cash for animation playback? -Draise PH: +57 313 811 6821 From: Andres Stephens Sent: Tuesday, August 5, 2014 20:41 To: softimage@listproc.autodesk.com I don't have many details on it, but I found SI hogging nearly 80% to 90% of my ram after animating an hour or two. I use GEAR rigs, yet I have no other idea what would cause this memory leak. Any pointers as to how I would troubleshoot that in SI 2015? Thanks in advance -Draise Ph: +57 313 811 6821 -- -=T=- -- -=T=-