Speaking about Maya weird bugs and possible drivers issues, is it normal that 
the split tool and interactive split tool sometimes just don't create some 
edges I'm drawing? I'm working with 2013 and while the old split tool is more 
reliable, even with its snap not snapping, it still buggy.

Martin
Sent from my iPhone

> On 2014/09/07, at 11:21, Raffaele Fragapane <raffsxsil...@googlemail.com> 
> wrote:
> 
> As for all those issues, can't say I've had them, and we've been working on 
> multimillion LIDAR scans for weeks. Sounds like busted graphic drivers to be 
> honest.
> Selection is wonky, has always been compared to xsi's excellent and 
> streamlined model, but it's not random or unpredictable, just laborious.
> 
>> On 6 Sep 2014 22:43, "Manuel Huertas Marchena" <lito...@hotmail.com> wrote:
>> @Raffaele, I never assume anything is crap just by default. That being said 
>> I ve been experiencing tons of small anoying "bugs" this last week
>> using maya (besides the uvtool) while doing modeling on a very highres 
>> asset. (ex: viewport goes suddenly completely black.. then comes back after 
>> a while
>> and keeps doing it repeatedly,  All of the wires in my objects suddenly 
>> change color when going in/out isolate mode, maya constantly crashes 
>> combining meshes,
>> edge selection issues (maya was keeping some edges selected although I 
>> deselect them and changed component mode, also It was not selecting some 
>> edges although having click onto (this happened rarely but still!) and some 
>> other stuff like that (btw, I tried a similar mesh in xsi without any of 
>> these issues).
>> 
>> That without mentioning workflow compared with xsi... but well that I 
>> understand is personal preference.  So yes, I was not in the best mood, when 
>> I tried the uvtool yesterday.
>> And it was good to know that at least it was not working correctly because 
>> of the service pack not being installed yet.
>> 
>> So far I can say that my modeling workflow is 90% similar to xsi ( I have 
>> almost everything mapped to hotkeys and tend to rarely use the shelf 
>> buttons/hotbox at least for modeling, hotkeys do similar operations in both 
>> maya and xsi in my setup) but I have the impression that the tools are not 
>> well implemented, example the modeling toolkit. Why does maya need two 
>> modeling
>> workflows?  ex: you have the regular extrude and also the modeling toolkit 
>> extrude tool...! (I mostly use the mod kit tool tools) so yes tools are 
>> there, but I feel it is a bit convoluted the way
>> they are implemented.  ex: some colleagues were not aware of the modeling 
>> kit tool operations and used legacy ones, although there are tons of good 
>> stuff in the modeling toolkit (dR_"..."), but because its a bit under the 
>> hood it might not be obvious.
>> 
>> Also about the "uvtool"  why does this tool needs to be a downloadable 
>> "bonus tool"? why is not a default method?
>> In any case, I look forward to improve my experience with maya. I am not a 
>> software fanboy at all and understand this are just tools in the end. But 
>> surely its a bit hard to hold back on comparing having used xsi previously :)
>> 
>>  btw, yeah is good to know about the tension display and shell management, I 
>> ll definitely will take a look on that, thanks!
>> 
>> cheers
>> 
>> 
>> 
>> -Manuel
>> 
>> 
>> 
>> IMDB | Portfolio | Vimeo | Linkedin
>> 
>> 
>> Date: Sat, 6 Sep 2014 12:57:37 +1000
>> Subject: Re: maya uv tool broken?
>> From: raffsxsil...@googlemail.com
>> To: softimage@listproc.autodesk.com
>> 
>> Unwrapping UVs in Maya 2015 is one of the very rare things where I find Maya 
>> to actually be better than most stuff out there that isn't strictly UV 
>> centric (and the UI isn't a throwback to the early 90s SGI like UVL's).
>> 
>> Unfolding works as well as it did in Soft, like Luke said, but on top you 
>> have tension display and better shell management.
>> Worth a shot instead of resisting it and assuming it's crap by default.
>> 
>> 
>> On Sat, Sep 6, 2014 at 7:50 AM, Manuel Huertas Marchena 
>> <lito...@hotmail.com> wrote:
>> sp1 was not installed yet indeed!! thanks for the help
>> 
>> 
>> From: cgc...@gmail.com
>> Date: Fri, 5 Sep 2014 22:37:49 +0100
>> Subject: Re: maya uv tool broken?
>> To: softimage@listproc.autodesk.com
>> 
>> 
>> Thanks I will look into it, it seems to be a new feature:
>> 
>> http://knowledge.autodesk.com/support/maya/getting-started/caas/CloudHelp/cloudhelp/2015/ENU/MayaLT/files/GUID-9369F620-55E2-4FF8-906F-88606633B670-htm.html
>> 
>> 
>> On 5 September 2014 21:47, Luc-Eric Rousseau <luceri...@gmail.com> wrote:
>> On Fri, Sep 5, 2014 at 4:26 PM, Cristobal Infante <cgc...@gmail.com> wrote:
>> > Hi Luc-Eric,
>> >
>> > Was having a goodl ook at the Maya UV editor today and it seems pretty 
>> > good.
>> > The only thing I didn't manage to do was to tear off polygons.. Is this
>> > possible? I do this all the time in Soft!
>> 
>> Hello, I'm not a UV editor user in either apps, but if you mean the
>> "tearing" mode toggle in Softimage, there isn't a mode in Maya for
>> that. You would select polygon and then Create UV Shell. It also sets
>> the selection mode to Shell, so you can move it immediately.  If you
>> mean something else, I can ask a colleague.
>> 
>> 
>> 
>> 
>> -- 
>> Our users will know fear and cower before our software! Ship it! Ship it and 
>> let them flee like the dogs they are!

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