Thanks Alok!
Your explanation makes sense.
I had a hunch that it was something like that, but its better to ask than
live in confusion! : )

On 8 September 2014 14:08, Alok Gandhi <alok.gandhi2...@gmail.com> wrote:

> Let me take the liberty to explain before Raff does. Delta of points mean
> difference between two position. Let's say that you have a point in a mesh
> at [x1, y1, z1] position. And then for the same mesh you apply some changes
> through deformers / ops as a result this point now moves to a new position
> [x2, y2, z2]. Then a Delta of Positions between these two positions of the
> mesh will be - [x2-x1, y2-y1, z2-z1]. The Delta Positions would be an array
> of such difference positions of all the points in the mesh. That's
> mathematical definition. In simpler terms, it is just the information which
> records the difference in the position of each vertex in a mesh between two
> different states.
>
> On Mon, Sep 8, 2014 at 4:27 PM, Juhani Karlsson <juhani.karls...@talvi.com
> > wrote:
>
>> Can you Raff explain what you mean with store delta of points? What does
>> delta stand for?
>> Its kinda new term for me. Maybe I`ll check the compound out.. ; )
>>
>> On 8 September 2014 03:48, Raffaele Fragapane <
>> raffsxsil...@googlemail.com> wrote:
>>
>>> Given smoothing in ICE is always going to be fairly slow, I imagine if
>>> you wanted some performance out of it using the DQ skinning compound, or
>>> even just building up your own linear skinning, in ICE in the modelling
>>> stack and using local shapes and the native smooth for the mush would be by
>>> far the fastest option before taking on it with full fledged C++ custom
>>> nodes.
>>> Unless you're only using ICE to re-apply the shape and not doing any
>>> smoothing inside it, in which case you're probably on par.
>>>
>>> On Mon, Sep 8, 2014 at 10:44 AM, Miquel Campos <miquel.cam...@gmail.com>
>>> wrote:
>>>
>>>> Oh! Woah! Thanks for sharing it Chris! :)
>>>>
>>>> And thnks Raffaele for the explanation.  That is what i did with the 2
>>>> nodes.
>>>>
>>>>
>>
>>
>> --
>> --
>> Juhani Karlsson
>> 3D Artist/TD
>>
>> Talvi Digital Oy
>> Pursimiehenkatu 29-31 b 2krs.
>> 00150 Helsinki
>> +358 443443088
>> juhani.karls...@talvi.fi
>> www.vimeo.com/talvi
>>
>
>
>
> --
>



-- 
-- 
Juhani Karlsson
3D Artist/TD

Talvi Digital Oy
Pursimiehenkatu 29-31 b 2krs.
00150 Helsinki
+358 443443088
juhani.karls...@talvi.fi
www.vimeo.com/talvi

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