Thanks Alok! Your explanation makes sense. I had a hunch that it was something like that, but its better to ask than live in confusion! : )
On 8 September 2014 14:08, Alok Gandhi <alok.gandhi2...@gmail.com> wrote: > Let me take the liberty to explain before Raff does. Delta of points mean > difference between two position. Let's say that you have a point in a mesh > at [x1, y1, z1] position. And then for the same mesh you apply some changes > through deformers / ops as a result this point now moves to a new position > [x2, y2, z2]. Then a Delta of Positions between these two positions of the > mesh will be - [x2-x1, y2-y1, z2-z1]. The Delta Positions would be an array > of such difference positions of all the points in the mesh. That's > mathematical definition. In simpler terms, it is just the information which > records the difference in the position of each vertex in a mesh between two > different states. > > On Mon, Sep 8, 2014 at 4:27 PM, Juhani Karlsson <juhani.karls...@talvi.com > > wrote: > >> Can you Raff explain what you mean with store delta of points? What does >> delta stand for? >> Its kinda new term for me. Maybe I`ll check the compound out.. ; ) >> >> On 8 September 2014 03:48, Raffaele Fragapane < >> raffsxsil...@googlemail.com> wrote: >> >>> Given smoothing in ICE is always going to be fairly slow, I imagine if >>> you wanted some performance out of it using the DQ skinning compound, or >>> even just building up your own linear skinning, in ICE in the modelling >>> stack and using local shapes and the native smooth for the mush would be by >>> far the fastest option before taking on it with full fledged C++ custom >>> nodes. >>> Unless you're only using ICE to re-apply the shape and not doing any >>> smoothing inside it, in which case you're probably on par. >>> >>> On Mon, Sep 8, 2014 at 10:44 AM, Miquel Campos <miquel.cam...@gmail.com> >>> wrote: >>> >>>> Oh! Woah! Thanks for sharing it Chris! :) >>>> >>>> And thnks Raffaele for the explanation. That is what i did with the 2 >>>> nodes. >>>> >>>> >> >> >> -- >> -- >> Juhani Karlsson >> 3D Artist/TD >> >> Talvi Digital Oy >> Pursimiehenkatu 29-31 b 2krs. >> 00150 Helsinki >> +358 443443088 >> juhani.karls...@talvi.fi >> www.vimeo.com/talvi >> > > > > -- > -- -- Juhani Karlsson 3D Artist/TD Talvi Digital Oy Pursimiehenkatu 29-31 b 2krs. 00150 Helsinki +358 443443088 juhani.karls...@talvi.fi www.vimeo.com/talvi