err meant to type weightmap not envelope

On Wed, Oct 29, 2014 at 3:31 PM, Enrique Caballero <
enriquecaball...@gmail.com> wrote:

> ive used it many times in production, i had no issues with it.
>
> just blend between dual quat and linear with an envelope and you should
> get some really nice deformation
>
> it flips when you rotate something past 180 though, so dont use it if your
> character is especially twisty
>
> On Wed, Oct 29, 2014 at 3:22 AM, Grahame Fuller <
> grahame.ful...@autodesk.com> wrote:
>
>> Scaling should be OK, but don't touch bone lengths.
>>
>> gray
>>
>> From: softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
>> Sent: Tuesday, October 28, 2014 1:42 PM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: dual quaternion enveloping
>>
>> I seem to remember weirdness if dragging the model null around.
>> On Tue Oct 28 2014 at 11:02:25 AM Matt Morris <matt...@gmail.com<mailto:
>> matt...@gmail.com>> wrote:
>> Hi chaps,
>>
>> I'm very tempted to use this on some characters here, I read that it does
>> now support scaling, are there any remaining caveats still out there to be
>> aware of?
>>
>> Cheers,
>> Matt
>>
>>
>> --
>> www.matinai.com<http://www.matinai.com>
>>
>
>

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