err meant to type weightmap not envelope On Wed, Oct 29, 2014 at 3:31 PM, Enrique Caballero < enriquecaball...@gmail.com> wrote:
> ive used it many times in production, i had no issues with it. > > just blend between dual quat and linear with an envelope and you should > get some really nice deformation > > it flips when you rotate something past 180 though, so dont use it if your > character is especially twisty > > On Wed, Oct 29, 2014 at 3:22 AM, Grahame Fuller < > grahame.ful...@autodesk.com> wrote: > >> Scaling should be OK, but don't touch bone lengths. >> >> gray >> >> From: softimage-boun...@listproc.autodesk.com [mailto: >> softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman >> Sent: Tuesday, October 28, 2014 1:42 PM >> To: softimage@listproc.autodesk.com >> Subject: Re: dual quaternion enveloping >> >> I seem to remember weirdness if dragging the model null around. >> On Tue Oct 28 2014 at 11:02:25 AM Matt Morris <matt...@gmail.com<mailto: >> matt...@gmail.com>> wrote: >> Hi chaps, >> >> I'm very tempted to use this on some characters here, I read that it does >> now support scaling, are there any remaining caveats still out there to be >> aware of? >> >> Cheers, >> Matt >> >> >> -- >> www.matinai.com<http://www.matinai.com> >> > >