+1 about what Enrique said about the flipping with 180 degree movement. I would highly recommend using a weight map to blend between dual quaternion and linear to address problem areas such a the fingers...they trend to get funky when poised into a fist. On Oct 29, 2014 5:09 AM, "Matt Morris" <matt...@gmail.com> wrote:
> Thanks for the info guys. I won't be moving the model null around > (heresy!) and mostly envelope to nulls rather than bones, so will give it a > shot. Good to hear its being used in production. > > > On 29 October 2014 07:31, Enrique Caballero <enriquecaball...@gmail.com> > wrote: > >> err meant to type weightmap not envelope >> >> On Wed, Oct 29, 2014 at 3:31 PM, Enrique Caballero < >> enriquecaball...@gmail.com> wrote: >> >>> ive used it many times in production, i had no issues with it. >>> >>> just blend between dual quat and linear with an envelope and you should >>> get some really nice deformation >>> >>> it flips when you rotate something past 180 though, so dont use it if >>> your character is especially twisty >>> >>> On Wed, Oct 29, 2014 at 3:22 AM, Grahame Fuller < >>> grahame.ful...@autodesk.com> wrote: >>> >>>> Scaling should be OK, but don't touch bone lengths. >>>> >>>> gray >>>> >>>> From: softimage-boun...@listproc.autodesk.com [mailto: >>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman >>>> Sent: Tuesday, October 28, 2014 1:42 PM >>>> To: softimage@listproc.autodesk.com >>>> Subject: Re: dual quaternion enveloping >>>> >>>> I seem to remember weirdness if dragging the model null around. >>>> On Tue Oct 28 2014 at 11:02:25 AM Matt Morris <matt...@gmail.com >>>> <mailto:matt...@gmail.com>> wrote: >>>> Hi chaps, >>>> >>>> I'm very tempted to use this on some characters here, I read that it >>>> does now support scaling, are there any remaining caveats still out there >>>> to be aware of? >>>> >>>> Cheers, >>>> Matt >>>> >>>> >>>> -- >>>> www.matinai.com<http://www.matinai.com> >>>> >>> >>> >> > > > -- > www.matinai.com >