Great job.
I can only presume you used grids with opacity maps to cut the feathers,did
that kill the render time? Also did you run a test maybe using ice strand
generated feathers, and would that maybe cut down on the render time
compared to opacity maps?


On Thu, Nov 6, 2014 at 12:39 PM, Simon Burke <simobu...@gmail.com> wrote:

> That's right, feathers were done by Mario Domingos using mbFeather Tools.
>
> On 6 November 2014 09:44, Ognjen Vukovic <ognj...@gmail.com> wrote:
>
>> Just out of curiosity, is that mbFeather's ?
>>
>> On Thu, Nov 6, 2014 at 10:16 AM, Mirko Jankovic <
>> mirkoj.anima...@gmail.com> wrote:
>>
>>> Haven;t you heard?
>>> Zombies are IN now ;)
>>> Nice work.
>>>
>>> On Thu, Nov 6, 2014 at 4:41 AM, Jason S <jasonsta...@gmail.com> wrote:
>>>
>>>>  Whoa! lol!
>>>>
>>>> https://vimeo.com/110905739
>>>>
>>>> Not bad for 'obsolete' zombie software :)
>>>>
>>>>
>>>>
>>>> On 11/05/14 20:20, Paulo Cesar Duarte wrote:
>>>>
>>>> Although all credits are in the link, I'm putting here too.
>>>>
>>>>  Lead 3D / Head Model, Blendshapes / Shading, Lighting, Render - Simon
>>>> Burke
>>>> Rigging / Lead Animator / Body Model - Sam Boyd
>>>> Grooming / Feathers / Props Modelling - Mario Domingos
>>>> Compositing / Grade - Gavin Kelly
>>>> Directed by Gavin Kelly
>>>>
>>>>  Again, beautiful work.
>>>>
>>>> 2014-11-04 16:35 GMT-02:00 Paulo Cesar Duarte <paulocdua...@gmail.com>:
>>>>
>>>>>  Nice work on "The Ballad of Uncle Pat"
>>>>> by Simon Burke
>>>>>
>>>>>  http://bit.ly/1xYrPIb
>>>>>
>>>>>
>>>>>
>>>>>  --
>>>>>  paulo-duarte.com
>>>>>
>>>>
>>>>
>>>>
>>>>  --
>>>>  paulo-duarte.com
>>>>
>>>>
>>>>
>>>
>>
>

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