Great job. I can only presume you used grids with opacity maps to cut the feathers,did that kill the render time? Also did you run a test maybe using ice strand generated feathers, and would that maybe cut down on the render time compared to opacity maps?
On Thu, Nov 6, 2014 at 12:39 PM, Simon Burke <simobu...@gmail.com> wrote: > That's right, feathers were done by Mario Domingos using mbFeather Tools. > > On 6 November 2014 09:44, Ognjen Vukovic <ognj...@gmail.com> wrote: > >> Just out of curiosity, is that mbFeather's ? >> >> On Thu, Nov 6, 2014 at 10:16 AM, Mirko Jankovic < >> mirkoj.anima...@gmail.com> wrote: >> >>> Haven;t you heard? >>> Zombies are IN now ;) >>> Nice work. >>> >>> On Thu, Nov 6, 2014 at 4:41 AM, Jason S <jasonsta...@gmail.com> wrote: >>> >>>> Whoa! lol! >>>> >>>> https://vimeo.com/110905739 >>>> >>>> Not bad for 'obsolete' zombie software :) >>>> >>>> >>>> >>>> On 11/05/14 20:20, Paulo Cesar Duarte wrote: >>>> >>>> Although all credits are in the link, I'm putting here too. >>>> >>>> Lead 3D / Head Model, Blendshapes / Shading, Lighting, Render - Simon >>>> Burke >>>> Rigging / Lead Animator / Body Model - Sam Boyd >>>> Grooming / Feathers / Props Modelling - Mario Domingos >>>> Compositing / Grade - Gavin Kelly >>>> Directed by Gavin Kelly >>>> >>>> Again, beautiful work. >>>> >>>> 2014-11-04 16:35 GMT-02:00 Paulo Cesar Duarte <paulocdua...@gmail.com>: >>>> >>>>> Nice work on "The Ballad of Uncle Pat" >>>>> by Simon Burke >>>>> >>>>> http://bit.ly/1xYrPIb >>>>> >>>>> >>>>> >>>>> -- >>>>> paulo-duarte.com >>>>> >>>> >>>> >>>> >>>> -- >>>> paulo-duarte.com >>>> >>>> >>>> >>> >> >