Cool, sounds interesting. Im not sure weather you could transfer the color
attribute back to the instance master geo. Maybe someone else knows a
little more about that.

On Thu, Nov 6, 2014 at 3:58 PM, Mário Domingos <mr.mariodomin...@gmail.com>
wrote:

> Yes we made a test with that approach but using hair instead of strands. I
> created a small grid from where I emitted some hair with a feather shape
> then instantiated it on to the MBFeather system and it worked great. The
> only prob is that we have a texture on the head that we transfer to the
> hair so the hair gets some color variation and we couldn't find a way to
> transfer that onto the instanced hair feathers.... If anyone knows a way
> please share :)
>
> On Thu, Nov 6, 2014 at 2:06 PM, Ognjen Vukovic <ognj...@gmail.com> wrote:
>
>> What im interested in is, is it possible to instance ice feathers to the
>> mb feather tool like in the picture instead of having cutout planes... 
>> [image:
>> Inline image 1]
>> And how much would that impact render times... Because im pretty sure
>> opacity maps suck for these kind of scenes.
>>
>> On Thu, Nov 6, 2014 at 2:14 PM, Sebastien Sterling <
>> sebastien.sterl...@gmail.com> wrote:
>>
>>> Cool :)
>>>
>>> On 6 November 2014 12:48, Ognjen Vukovic <ognj...@gmail.com> wrote:
>>>
>>>> Great job.
>>>> I can only presume you used grids with opacity maps to cut the
>>>> feathers,did that kill the render time? Also did you run a test maybe using
>>>> ice strand generated feathers, and would that maybe cut down on the render
>>>> time compared to opacity maps?
>>>>
>>>>
>>>> On Thu, Nov 6, 2014 at 12:39 PM, Simon Burke <simobu...@gmail.com>
>>>> wrote:
>>>>
>>>>> That's right, feathers were done by Mario Domingos using mbFeather
>>>>> Tools.
>>>>>
>>>>> On 6 November 2014 09:44, Ognjen Vukovic <ognj...@gmail.com> wrote:
>>>>>
>>>>>> Just out of curiosity, is that mbFeather's ?
>>>>>>
>>>>>> On Thu, Nov 6, 2014 at 10:16 AM, Mirko Jankovic <
>>>>>> mirkoj.anima...@gmail.com> wrote:
>>>>>>
>>>>>>> Haven;t you heard?
>>>>>>> Zombies are IN now ;)
>>>>>>> Nice work.
>>>>>>>
>>>>>>> On Thu, Nov 6, 2014 at 4:41 AM, Jason S <jasonsta...@gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>>  Whoa! lol!
>>>>>>>>
>>>>>>>> https://vimeo.com/110905739
>>>>>>>>
>>>>>>>> Not bad for 'obsolete' zombie software :)
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On 11/05/14 20:20, Paulo Cesar Duarte wrote:
>>>>>>>>
>>>>>>>> Although all credits are in the link, I'm putting here too.
>>>>>>>>
>>>>>>>>  Lead 3D / Head Model, Blendshapes / Shading, Lighting, Render -
>>>>>>>> Simon Burke
>>>>>>>> Rigging / Lead Animator / Body Model - Sam Boyd
>>>>>>>> Grooming / Feathers / Props Modelling - Mario Domingos
>>>>>>>> Compositing / Grade - Gavin Kelly
>>>>>>>> Directed by Gavin Kelly
>>>>>>>>
>>>>>>>>  Again, beautiful work.
>>>>>>>>
>>>>>>>> 2014-11-04 16:35 GMT-02:00 Paulo Cesar Duarte <
>>>>>>>> paulocdua...@gmail.com>:
>>>>>>>>
>>>>>>>>>  Nice work on "The Ballad of Uncle Pat"
>>>>>>>>> by Simon Burke
>>>>>>>>>
>>>>>>>>>  http://bit.ly/1xYrPIb
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>  --
>>>>>>>>>  paulo-duarte.com
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>  --
>>>>>>>>  paulo-duarte.com
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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