Cool, sounds interesting. Im not sure weather you could transfer the color attribute back to the instance master geo. Maybe someone else knows a little more about that.
On Thu, Nov 6, 2014 at 3:58 PM, Mário Domingos <mr.mariodomin...@gmail.com> wrote: > Yes we made a test with that approach but using hair instead of strands. I > created a small grid from where I emitted some hair with a feather shape > then instantiated it on to the MBFeather system and it worked great. The > only prob is that we have a texture on the head that we transfer to the > hair so the hair gets some color variation and we couldn't find a way to > transfer that onto the instanced hair feathers.... If anyone knows a way > please share :) > > On Thu, Nov 6, 2014 at 2:06 PM, Ognjen Vukovic <ognj...@gmail.com> wrote: > >> What im interested in is, is it possible to instance ice feathers to the >> mb feather tool like in the picture instead of having cutout planes... >> [image: >> Inline image 1] >> And how much would that impact render times... Because im pretty sure >> opacity maps suck for these kind of scenes. >> >> On Thu, Nov 6, 2014 at 2:14 PM, Sebastien Sterling < >> sebastien.sterl...@gmail.com> wrote: >> >>> Cool :) >>> >>> On 6 November 2014 12:48, Ognjen Vukovic <ognj...@gmail.com> wrote: >>> >>>> Great job. >>>> I can only presume you used grids with opacity maps to cut the >>>> feathers,did that kill the render time? Also did you run a test maybe using >>>> ice strand generated feathers, and would that maybe cut down on the render >>>> time compared to opacity maps? >>>> >>>> >>>> On Thu, Nov 6, 2014 at 12:39 PM, Simon Burke <simobu...@gmail.com> >>>> wrote: >>>> >>>>> That's right, feathers were done by Mario Domingos using mbFeather >>>>> Tools. >>>>> >>>>> On 6 November 2014 09:44, Ognjen Vukovic <ognj...@gmail.com> wrote: >>>>> >>>>>> Just out of curiosity, is that mbFeather's ? >>>>>> >>>>>> On Thu, Nov 6, 2014 at 10:16 AM, Mirko Jankovic < >>>>>> mirkoj.anima...@gmail.com> wrote: >>>>>> >>>>>>> Haven;t you heard? >>>>>>> Zombies are IN now ;) >>>>>>> Nice work. >>>>>>> >>>>>>> On Thu, Nov 6, 2014 at 4:41 AM, Jason S <jasonsta...@gmail.com> >>>>>>> wrote: >>>>>>> >>>>>>>> Whoa! lol! >>>>>>>> >>>>>>>> https://vimeo.com/110905739 >>>>>>>> >>>>>>>> Not bad for 'obsolete' zombie software :) >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> On 11/05/14 20:20, Paulo Cesar Duarte wrote: >>>>>>>> >>>>>>>> Although all credits are in the link, I'm putting here too. >>>>>>>> >>>>>>>> Lead 3D / Head Model, Blendshapes / Shading, Lighting, Render - >>>>>>>> Simon Burke >>>>>>>> Rigging / Lead Animator / Body Model - Sam Boyd >>>>>>>> Grooming / Feathers / Props Modelling - Mario Domingos >>>>>>>> Compositing / Grade - Gavin Kelly >>>>>>>> Directed by Gavin Kelly >>>>>>>> >>>>>>>> Again, beautiful work. >>>>>>>> >>>>>>>> 2014-11-04 16:35 GMT-02:00 Paulo Cesar Duarte < >>>>>>>> paulocdua...@gmail.com>: >>>>>>>> >>>>>>>>> Nice work on "The Ballad of Uncle Pat" >>>>>>>>> by Simon Burke >>>>>>>>> >>>>>>>>> http://bit.ly/1xYrPIb >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> -- >>>>>>>>> paulo-duarte.com >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> -- >>>>>>>> paulo-duarte.com >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >