Yes we made a test with that approach but using hair instead of strands. I created a small grid from where I emitted some hair with a feather shape then instantiated it on to the MBFeather system and it worked great. The only prob is that we have a texture on the head that we transfer to the hair so the hair gets some color variation and we couldn't find a way to transfer that onto the instanced hair feathers.... If anyone knows a way please share :)
On Thu, Nov 6, 2014 at 2:06 PM, Ognjen Vukovic <ognj...@gmail.com> wrote: > What im interested in is, is it possible to instance ice feathers to the > mb feather tool like in the picture instead of having cutout planes... [image: > Inline image 1] > And how much would that impact render times... Because im pretty sure > opacity maps suck for these kind of scenes. > > On Thu, Nov 6, 2014 at 2:14 PM, Sebastien Sterling < > sebastien.sterl...@gmail.com> wrote: > >> Cool :) >> >> On 6 November 2014 12:48, Ognjen Vukovic <ognj...@gmail.com> wrote: >> >>> Great job. >>> I can only presume you used grids with opacity maps to cut the >>> feathers,did that kill the render time? Also did you run a test maybe using >>> ice strand generated feathers, and would that maybe cut down on the render >>> time compared to opacity maps? >>> >>> >>> On Thu, Nov 6, 2014 at 12:39 PM, Simon Burke <simobu...@gmail.com> >>> wrote: >>> >>>> That's right, feathers were done by Mario Domingos using mbFeather >>>> Tools. >>>> >>>> On 6 November 2014 09:44, Ognjen Vukovic <ognj...@gmail.com> wrote: >>>> >>>>> Just out of curiosity, is that mbFeather's ? >>>>> >>>>> On Thu, Nov 6, 2014 at 10:16 AM, Mirko Jankovic < >>>>> mirkoj.anima...@gmail.com> wrote: >>>>> >>>>>> Haven;t you heard? >>>>>> Zombies are IN now ;) >>>>>> Nice work. >>>>>> >>>>>> On Thu, Nov 6, 2014 at 4:41 AM, Jason S <jasonsta...@gmail.com> >>>>>> wrote: >>>>>> >>>>>>> Whoa! lol! >>>>>>> >>>>>>> https://vimeo.com/110905739 >>>>>>> >>>>>>> Not bad for 'obsolete' zombie software :) >>>>>>> >>>>>>> >>>>>>> >>>>>>> On 11/05/14 20:20, Paulo Cesar Duarte wrote: >>>>>>> >>>>>>> Although all credits are in the link, I'm putting here too. >>>>>>> >>>>>>> Lead 3D / Head Model, Blendshapes / Shading, Lighting, Render - >>>>>>> Simon Burke >>>>>>> Rigging / Lead Animator / Body Model - Sam Boyd >>>>>>> Grooming / Feathers / Props Modelling - Mario Domingos >>>>>>> Compositing / Grade - Gavin Kelly >>>>>>> Directed by Gavin Kelly >>>>>>> >>>>>>> Again, beautiful work. >>>>>>> >>>>>>> 2014-11-04 16:35 GMT-02:00 Paulo Cesar Duarte < >>>>>>> paulocdua...@gmail.com>: >>>>>>> >>>>>>>> Nice work on "The Ballad of Uncle Pat" >>>>>>>> by Simon Burke >>>>>>>> >>>>>>>> http://bit.ly/1xYrPIb >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> -- >>>>>>>> paulo-duarte.com >>>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> -- >>>>>>> paulo-duarte.com >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >