Yes we made a test with that approach but using hair instead of strands. I
created a small grid from where I emitted some hair with a feather shape
then instantiated it on to the MBFeather system and it worked great. The
only prob is that we have a texture on the head that we transfer to the
hair so the hair gets some color variation and we couldn't find a way to
transfer that onto the instanced hair feathers.... If anyone knows a way
please share :)

On Thu, Nov 6, 2014 at 2:06 PM, Ognjen Vukovic <ognj...@gmail.com> wrote:

> What im interested in is, is it possible to instance ice feathers to the
> mb feather tool like in the picture instead of having cutout planes... [image:
> Inline image 1]
> And how much would that impact render times... Because im pretty sure
> opacity maps suck for these kind of scenes.
>
> On Thu, Nov 6, 2014 at 2:14 PM, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>
>> Cool :)
>>
>> On 6 November 2014 12:48, Ognjen Vukovic <ognj...@gmail.com> wrote:
>>
>>> Great job.
>>> I can only presume you used grids with opacity maps to cut the
>>> feathers,did that kill the render time? Also did you run a test maybe using
>>> ice strand generated feathers, and would that maybe cut down on the render
>>> time compared to opacity maps?
>>>
>>>
>>> On Thu, Nov 6, 2014 at 12:39 PM, Simon Burke <simobu...@gmail.com>
>>> wrote:
>>>
>>>> That's right, feathers were done by Mario Domingos using mbFeather
>>>> Tools.
>>>>
>>>> On 6 November 2014 09:44, Ognjen Vukovic <ognj...@gmail.com> wrote:
>>>>
>>>>> Just out of curiosity, is that mbFeather's ?
>>>>>
>>>>> On Thu, Nov 6, 2014 at 10:16 AM, Mirko Jankovic <
>>>>> mirkoj.anima...@gmail.com> wrote:
>>>>>
>>>>>> Haven;t you heard?
>>>>>> Zombies are IN now ;)
>>>>>> Nice work.
>>>>>>
>>>>>> On Thu, Nov 6, 2014 at 4:41 AM, Jason S <jasonsta...@gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>>  Whoa! lol!
>>>>>>>
>>>>>>> https://vimeo.com/110905739
>>>>>>>
>>>>>>> Not bad for 'obsolete' zombie software :)
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On 11/05/14 20:20, Paulo Cesar Duarte wrote:
>>>>>>>
>>>>>>> Although all credits are in the link, I'm putting here too.
>>>>>>>
>>>>>>>  Lead 3D / Head Model, Blendshapes / Shading, Lighting, Render -
>>>>>>> Simon Burke
>>>>>>> Rigging / Lead Animator / Body Model - Sam Boyd
>>>>>>> Grooming / Feathers / Props Modelling - Mario Domingos
>>>>>>> Compositing / Grade - Gavin Kelly
>>>>>>> Directed by Gavin Kelly
>>>>>>>
>>>>>>>  Again, beautiful work.
>>>>>>>
>>>>>>> 2014-11-04 16:35 GMT-02:00 Paulo Cesar Duarte <
>>>>>>> paulocdua...@gmail.com>:
>>>>>>>
>>>>>>>>  Nice work on "The Ballad of Uncle Pat"
>>>>>>>> by Simon Burke
>>>>>>>>
>>>>>>>>  http://bit.ly/1xYrPIb
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>  --
>>>>>>>>  paulo-duarte.com
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>  --
>>>>>>>  paulo-duarte.com
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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