Hi guys,
after checking through a random selection of *.scn files, I am somewhat
positive
I´ll be able to open most if not all of my files with Softimage
2012/2014/2015.
When I was refering to *.obj/*.fbx files, I didn´t mean to suggest that
should be
the prefered archive format, even thought in my case, there is a high
percentage
of *.obj/*.fbx files containing assets and easily enough (re)connected
to their textures.
Personally, I have decided to go through my projects, check for assets I
like and then make
sure I have at least an *.obj/*.fbx, ZBrush or Mudbox file, Photoshop
texture base and
finalized maps. Building a salvageable library of parts.
That´s not archiving, that´s salvaging.
Now my real problem is opening older 32bit files, from Softimage 3.9
*.dsc and *.hrc files.
Any way to get access to that?
Those scenes/files I missed to convert to *.xsi or *.scn around Y2k...
Cheers,
tim
Am 26.12.2014 um 23:52 schrieb Luc-Eric Rousseau:
jason, about vista check the fourth post down here from Stephen and
please stop trolling.
http://forums.cgsociety.org/archive/index.php/t-965169.html
On Fri, Dec 26, 2014 at 3:22 PM, Jason S <jasonsta...@gmail.com
<mailto:jasonsta...@gmail.com>> wrote:
I don't know.. just installed XSI ModTool 4.2 (2004 ~11 years ago)
on Windows 8,
Maybe I missed something, (that I should've done for it to not work)
but Install went fine, no button click or other interface issues,
loaded-up sample scenes, & posed-up RedJaiqua
without running it in any sort of compatibility mode, and also
loaded bunch of addons from that time.
But I'm sure Soft will break by tomorrow at most ;-|
Quick! Move to Maya before it's too late! (the friendly future of
'high-end' 3D?)
If soft wouldn't be run, it would more likely be because our
spirits would have been broken as opposed to the actual software.