Interesting, thanks. DAN.
On Tue, Dec 23, 2014 at 4:08 PM, Matt Lind <speye...@hotmail.com> wrote: > Basically my entire art portfolio is in Softimage|3D. > > When the torch was passed from Softimage|3D to Softimage|XSI, I made the > transition from animator to TD/programmer. I only did artwork in XSI until > v3.0. Majority of the work I've done since has been scripting/programming > and teaching. Once in a while I'll do some modeling or animating to > prototype a tool/workflow or troubleshoot a problem brought to my attention > by an artist, but that's about as far as that goes. Despite working in > strictly technical positions for the past 12 years, employers still insist > I provide a demo reel in job interviews. I need to keep that data around > to show I have artistic talent with solid grasp of color, composition, > timing, etc... and am not purely a technical nerd. > > The data may be old, but it has held up quite well over the years. Most > of it is 3D made to look like 2D cel animation w toon ink/paint. As a > result, it doesn't suffer the problem of looking dated based on the > technologies available at the time. > > The other side of the issue is many employers don't take me seriously as a > programmer candidate because I don't have my CS degree yet while ignoring > my many years of field experience. By writing an exporter/importer to do > such comprehensive work, it demonstrates I have a versatile skill set that > separates me from other technical artists/TDs who are the more cut n' paste > style hacky scripters, and also from some engineers who know bits n' bytes, > but lack an understanding of production. > > It's not strictly about salvaging old data. > > Matt > > > > > > Date: Tue, 23 Dec 2014 11:56:59 +0200 > From: Dan Yargici <danyarg...@gmail.com> > Subject: Re: How do you guys make sure XSI files and Softimage 7.5+ files > will open in 2016? > To: softimage@listproc.autodesk.com > > Matt, I have to ask. > > What could you possibly have from the Softimage 3D days that you'd want to > recover? No cynicism, just genuinely curious. :) > > Even things that I created and thought were amazing back then, I could > (and would) re-make in days and to a far higher standard with modern tools. > > It's like playing old computer games that you loved from the past. > They're invariably shit. :) > > > ...OK, except maybe Command and Conquer: Red Alert... I'll always have > time for that (anyone who feels the same should head over to > http://www.openra.net btw... ;) > > > DAN >