Interesting, thanks.

DAN.

On Tue, Dec 23, 2014 at 4:08 PM, Matt Lind <speye...@hotmail.com> wrote:

> Basically my entire art portfolio is in Softimage|3D.
>
> When the torch was passed from Softimage|3D to Softimage|XSI, I made the
> transition from animator to TD/programmer.  I only did artwork in XSI until
> v3.0.  Majority of the work I've done since has been scripting/programming
> and teaching.  Once in a while I'll do some modeling or animating to
> prototype a tool/workflow or troubleshoot a problem brought to my attention
> by an artist, but that's about as far as that goes.  Despite working in
> strictly technical positions for the past 12 years, employers still insist
> I provide a demo reel in job interviews.  I need to keep that data around
> to show I have artistic talent with solid grasp of color, composition,
> timing, etc... and am not purely a technical nerd.
>
> The data may be old, but it has held up quite well over the years.  Most
> of it is 3D made to look like 2D cel animation w toon ink/paint.  As a
> result, it doesn't suffer the problem of looking dated based on the
> technologies available at the time.
>
> The other side of the issue is many employers don't take me seriously as a
> programmer candidate because I don't have my CS degree yet while ignoring
> my many years of field experience.  By writing an exporter/importer to do
> such comprehensive work, it demonstrates I have a versatile skill set that
> separates me from other technical artists/TDs who are the more cut n' paste
> style hacky scripters, and also from some engineers who know bits n' bytes,
> but lack an understanding of production.
>
> It's not strictly about salvaging old data.
>
> Matt
>
>
>
>
>
> Date: Tue, 23 Dec 2014 11:56:59 +0200
> From: Dan Yargici <danyarg...@gmail.com>
> Subject: Re: How do you guys make sure XSI files and Softimage 7.5+ files
> will open in 2016?
> To: softimage@listproc.autodesk.com
>
> Matt, I have to ask.
>
> What could you possibly have from the Softimage 3D days that you'd want to
> recover?  No cynicism, just genuinely curious. :)
>
> Even things that I created and thought were amazing back then, I could
> (and would) re-make in days and to a far higher standard with modern tools.
>
> It's like playing old computer games that you loved from the past.
> They're invariably shit. :)
>
>
> ...OK, except maybe Command and Conquer: Red Alert... I'll always have
> time for that (anyone who feels the same should head over to
> http://www.openra.net btw... ;)
>
>
> DAN
>

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