Hi Marc-Andre

Already have and no luck ;( Unfortunately I don’t know anyone higher up then 
the regional edu rep though. So anyone having the Ceo’s  email I will gladly 
follow up.

On that I have already contacted the Nuke guys (given Blackmagic’s recent 
Fusion announcement)  to at least extend their free Nuke studio to academic 
institutions as well. Still waiting on that one too ;)


--
Angus Davidson
074 580 3744


On 19 January 2015 at 10:11:33 PM, Marc-Andre Carbonneau 
(marc-andre.carbonn...@ubisoft.com<mailto:marc-andre.carbonn...@ubisoft.com>) 
wrote:
I’d contact UNITY directly… see if they match the competition.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares 
Dominguez
Sent: January-19-15 3:07 PM
To: softimage@listproc.autodesk.com
Subject: Re: Teaching Unreal vs Unity

I like Unreal but Unity strength on multiple platform compilation and the huge 
user base and market place make it extremely attractive.

If you aim for pure games may be Unreal is more appropiate, if you aim to get 
your students to do games and web, and digital content and… then Unity is 
pretty much  the standard nowadays, specially with the upcoming Unity5 which 
looks very very good indeed.

hope it helps
jb

On 19 Jan 2015, at 22:03, Angus Davidson 
<angus.david...@wits.ac.za<mailto:angus.david...@wits.ac.za>> wrote:

Hi All

Mostly out to educators , but very all opinions welcome as I know quite a few 
folks have played around with Unity and Unreal

We have a new Games design degree. We are now in the Fourth year which means 
our first set of student are in their final year. We are in a situation where 
we have started our 2nd and 3rd game design students in Unity3d (for the past 
year)

This went fairly well for a first year and we got some decent work out of it. 
However since paying for our first 30 EDU licences a few things have happened

1) Unlike last year the timetables make it impossible to only need 30 licences 
for 60 students
2) We now have a fourth year adding another 30 licences to that figure for a 
total of 90
3) As per the usual at a University our budget has been cut , however this time 
its been cut 40%
4) Our lovely currency has gone to crap vs the dollar
5) Unreal released a free edu version of their engine.

So the burning question is do we suck up the one year with Unity and move to 
Unreal or is Unity the better one to stick with for teaching purposes. its 
worth noting we are also stuck with Maya as the 3d App that they will have 
access to, as we are no longer allowed to teach our beloved Softimage :(

Apologies for the wide scope of the question but budgeting is currently giving 
me sleepless nights .

--
Angus Davidson
ICT Project Leader- Digital Arts
University of the Witwatersrand.
074 580 3744

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