Hey Greg, What I was referring to is to sculpt shapes on the base (neutral) model, and be able to see it at the same time in the rigged pose. Each view port in Softimage has the ability to change "Construction Mode Display". Set to current and make sure you're in modeling mode and that viewport will be looking at the non-deformed model. Create your shapes there and tweak as needed. On another viewport keep it set to "Result (top)" and pose the character and you'll see the full deformed / posed rig.
-------------------------------------------- Eric Thivierge http://www.ethivierge.com > > Raf I have never heard the term combinatorics before, and when I looked it > up I could not find any references that clearly showed me how it applied > to shape animation or rigging. Can you point me to a reference that might > help fill in my knowledge gap : ) > > Also Eric, I had heard of folks having a different neutral vs skinning > pose but I have not really seen a good explanation of the idea. I have > modified a sculpt to be better for rigging, but that shape then becomes my > base shape. What is the difference? > >