Oh FFS autcorrect.... I CAN'T say much, not "can say much", though that was deliciously ironic of the autocorrection given this is the intertubes :p
On Tue, Jan 20, 2015 at 5:47 PM, Raffaele Fragapane < raffsxsil...@googlemail.com> wrote: > As someone who has little experience and no preference I can say much in > any authoritative fashion. > Two things I would consider though that have not been mentioned much: > > Do you have programming in the curriculum, maybe even in other degrees > that eventually connect with the one you teach in? If so consider the C++ > C# difference G mentioned. > > Do you plan to encourage and offer collateral support for your students > that decide to go dip in the deep technical end? Same consideration, make > sure they can be supported by someone with experience. > > Do you have particularly successful or fruitful work placement ties with > companies or other unis? If you do what do they prefer? Which of the two is > more marketable for the average profile you have created insofar for your > students, or the profile you aim to create. > > Ultimately I don't believe the valuable lessons in game design will be so > tightly coupled with the engine you choose that you will do damage either > way, much like if you are an extremely good creative or TD you can shine > even through an app you're not hugely familiar with and pick it up as you > go. All that said, if in doubt to the point of a coin toss decision then > look at post-degree consequences of the choice, whichever gives the more > immediate edge in employment is likely preferable. > > Winning the junior employment race for a lot of people that aren't head > and shoulders above the average is made of 1% edges. > -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!