Hi,

Kinda busy right now so a quick reply.

10. I don't remember very well, but try Reference and disable shade.

Martin

On 2/5/15, julien carmagnac <carmagnacjul...@gmail.com> wrote:
> Hi Martin, Thank you for your feedback.
>
> *3+*. +1 for double edges highlighting !
> You reminds me that case of double edges that sharing their vertices.
> I merge all double vertices but double edges still here. I need to use
> cleanup tool to merge these edges.
> Is this may have an interest or is it just a bug ?
>
> *10.* There is the "Template" option in the "Object Display" but in this
> mode I can't snap anything to this object.
>
> 2015-02-05 7:26 GMT+01:00 Martin Yara <furik...@gmail.com>:
>
>> Hi Julien,
>>
>> A little feedback
>>
>> 1. I remap F8-F12 to 1,2,3 buttons because I don't use smooth as often as
>> I use selection filters.
>> You could create your own Marking Menu too.
>>
>> 3. AFAIK You can't change border edges colors, a simple but very useful
>> SI
>> feature.
>> I also want double edges highlighting.
>>
>> 6. No, you need to code it or use someone else code.
>> I use detatch and separate from someone on creative crash and edited the
>> part where it deletes the original faces to work with a key modifier so I
>> can keep or delete the original part.
>> It doesn't work well if the object is not in under the scene root, but it
>> does the work done, until I decide to write my own or find something
>> better.
>>
>> 7. I don't think so, but I'm still using 2014 and I don't like that much
>> MTK because of it's symmetry, not being able to use it with skinned
>> objects
>> or using any deformer, etc., for some reason I still don't know sometimes
>> the highlight selection isn't accurate, and the Multi-Component auto
>> seleciton is even worse. It looks like SI but in the practice it isn't
>> close.
>>
>> It seemed cool at first though.
>>
>> Just like the Interactive Split Tool and MTK Multi Cut, they looked good
>> at first, but most of the time I still use the old crappy prehistoric
>> split
>> tool. It sucks, but it is way more reliable.
>>
>> 10. With drawing overrides in your object's attributes.
>>
>>
>> Martin
>>
>>
>> On Thu, Feb 5, 2015 at 5:55 AM, julien carmagnac <
>> carmagnacjul...@gmail.com> wrote:
>>
>>> Hello list !
>>> I'm more a reader than a writer for now, but I want share my quick
>>> experience (one week) on Maya.
>>> It's a personal point of view and I'm curious to know your opinion about
>>> it.
>>>
>>>
>>> I like HotBox ! Relatively quick to access, probably not as quick as a
>>> direct shortcut but can manage more quick tools with just a combo :
>>> shorcut
>>> + mouse move direction.
>>> For now, I use it to select component (one of the more repeated action
>>> during a day of work) but I have problem with its "context behavior" :
>>>     - it doesn't select components of my current selection, but those of
>>> the object under my mouse cursor.
>>>     - get strange selection result (components of the first one) when I
>>> use the "select all" command in a second time, with many objects in
>>> component mode.
>>> *1)* Why the hotbox component selection behavior isn't the same as with
>>> the F8 to F12 keyboards ?
>>> Is there a way to remove this "context behavior" ?
>>> workaround :
>>>       - F8 to F12 keyboards : I don't konw for you but just my own
>>> opinion is that isn't easy to use (too far from "alt" navigation
>>> keyboard
>>> and need to look keyboard to select the good one)
>>>     - alt + q + left click : ok but another shortcut just as a
>>> workaround
>>> and the layout of each button component aren't the same than the main
>>> hotbox menu.
>>>
>>> *2)* "Channel Box/Layer Editor" window is not bad for a quick access to
>>> last tool :
>>>     - Is there a way to automatically expand the last input "operator"
>>> when we select an object.
>>>     For example when I create a cube, I need to expand (one clic) and
>>> then tweak param of With, Height, etc.
>>>
>>> *3)* On preference option, we can highlight border edge, but is there a
>>> way to just set a different color (ok ok like softimage I admit) instead
>>> of
>>> a not really elegant and visible strong edge.
>>>
>>>
>>> *With Modeling Toolkit active :*
>>>
>>> *4)* A cool thing is the shift + translate to extrude edge, but it would
>>> be good if that work with face too !
>>>
>>> *5)* With components, discrete mode (SRT increment snap : "J" on
>>> keyboard) doesn't work on this mode.
>>>
>>> *6)* Is there a direct tool like the "Extract Polygons (keep)" in
>>> softimage ?
>>> Actually I need to :
>>>     a) "Duplicate Face"
>>>     b) "Extract Faces"
>>> And that pollutes my outliner hierarchy with a group of 2 objects plus
>>> one transform object.
>>>     c) clean outliner hierarchy
>>>
>>> *7)* "Transform options" of the modeling toolkit :
>>> YES really good to see and edit numerical local transform value of
>>> component !
>>> BUT is there a way to do some math operation like other text box ?
>>> And it would be good to have this on the "ChannelBox/LayerEditor" (ok ok
>>> like softimage too) to regroup a little bit all informations.
>>>
>>> *8)* Actually, snap tool must be activated before begin transformation,
>>> it would be good if it can be activating during the operation (like
>>> Softimage and probably other applications).
>>> Small thing but can be really useful.
>>>
>>> *9)* The transformation ability of the text box may be expanded to more
>>> "complex" operation like : 45+8/(45*4)
>>>
>>> *10)* With the viewport on shaded mode, is there a way to make an object
>>> in wireframe, unselectable (like template) BUT "snapable" ?
>>>
>>>
>>> Well, I see a lot of modeling tools and options that seems very cool and
>>> very productive and I hope that maya can be more userfriendly in a near
>>> future.
>>> For now and before make my final choice of software I will continue with
>>> Softimage.
>>>
>>>
>>>
>>>
>>
>

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