10. Yes that works, thanks. 2015-02-05 10:08 GMT+01:00 Martin Yara <furik...@gmail.com>:
> Hi, > > Kinda busy right now so a quick reply. > > 10. I don't remember very well, but try Reference and disable shade. > > Martin > > On 2/5/15, julien carmagnac <carmagnacjul...@gmail.com> wrote: > > Hi Martin, Thank you for your feedback. > > > > *3+*. +1 for double edges highlighting ! > > You reminds me that case of double edges that sharing their vertices. > > I merge all double vertices but double edges still here. I need to use > > cleanup tool to merge these edges. > > Is this may have an interest or is it just a bug ? > > > > *10.* There is the "Template" option in the "Object Display" but in this > > mode I can't snap anything to this object. > > > > 2015-02-05 7:26 GMT+01:00 Martin Yara <furik...@gmail.com>: > > > >> Hi Julien, > >> > >> A little feedback > >> > >> 1. I remap F8-F12 to 1,2,3 buttons because I don't use smooth as often > as > >> I use selection filters. > >> You could create your own Marking Menu too. > >> > >> 3. AFAIK You can't change border edges colors, a simple but very useful > >> SI > >> feature. > >> I also want double edges highlighting. > >> > >> 6. No, you need to code it or use someone else code. > >> I use detatch and separate from someone on creative crash and edited the > >> part where it deletes the original faces to work with a key modifier so > I > >> can keep or delete the original part. > >> It doesn't work well if the object is not in under the scene root, but > it > >> does the work done, until I decide to write my own or find something > >> better. > >> > >> 7. I don't think so, but I'm still using 2014 and I don't like that much > >> MTK because of it's symmetry, not being able to use it with skinned > >> objects > >> or using any deformer, etc., for some reason I still don't know > sometimes > >> the highlight selection isn't accurate, and the Multi-Component auto > >> seleciton is even worse. It looks like SI but in the practice it isn't > >> close. > >> > >> It seemed cool at first though. > >> > >> Just like the Interactive Split Tool and MTK Multi Cut, they looked good > >> at first, but most of the time I still use the old crappy prehistoric > >> split > >> tool. It sucks, but it is way more reliable. > >> > >> 10. With drawing overrides in your object's attributes. > >> > >> > >> Martin > >> > >> > >> On Thu, Feb 5, 2015 at 5:55 AM, julien carmagnac < > >> carmagnacjul...@gmail.com> wrote: > >> > >>> Hello list ! > >>> I'm more a reader than a writer for now, but I want share my quick > >>> experience (one week) on Maya. > >>> It's a personal point of view and I'm curious to know your opinion > about > >>> it. > >>> > >>> > >>> I like HotBox ! Relatively quick to access, probably not as quick as a > >>> direct shortcut but can manage more quick tools with just a combo : > >>> shorcut > >>> + mouse move direction. > >>> For now, I use it to select component (one of the more repeated action > >>> during a day of work) but I have problem with its "context behavior" : > >>> - it doesn't select components of my current selection, but those > of > >>> the object under my mouse cursor. > >>> - get strange selection result (components of the first one) when I > >>> use the "select all" command in a second time, with many objects in > >>> component mode. > >>> *1)* Why the hotbox component selection behavior isn't the same as with > >>> the F8 to F12 keyboards ? > >>> Is there a way to remove this "context behavior" ? > >>> workaround : > >>> - F8 to F12 keyboards : I don't konw for you but just my own > >>> opinion is that isn't easy to use (too far from "alt" navigation > >>> keyboard > >>> and need to look keyboard to select the good one) > >>> - alt + q + left click : ok but another shortcut just as a > >>> workaround > >>> and the layout of each button component aren't the same than the main > >>> hotbox menu. > >>> > >>> *2)* "Channel Box/Layer Editor" window is not bad for a quick access to > >>> last tool : > >>> - Is there a way to automatically expand the last input "operator" > >>> when we select an object. > >>> For example when I create a cube, I need to expand (one clic) and > >>> then tweak param of With, Height, etc. > >>> > >>> *3)* On preference option, we can highlight border edge, but is there a > >>> way to just set a different color (ok ok like softimage I admit) > instead > >>> of > >>> a not really elegant and visible strong edge. > >>> > >>> > >>> *With Modeling Toolkit active :* > >>> > >>> *4)* A cool thing is the shift + translate to extrude edge, but it > would > >>> be good if that work with face too ! > >>> > >>> *5)* With components, discrete mode (SRT increment snap : "J" on > >>> keyboard) doesn't work on this mode. > >>> > >>> *6)* Is there a direct tool like the "Extract Polygons (keep)" in > >>> softimage ? > >>> Actually I need to : > >>> a) "Duplicate Face" > >>> b) "Extract Faces" > >>> And that pollutes my outliner hierarchy with a group of 2 objects plus > >>> one transform object. > >>> c) clean outliner hierarchy > >>> > >>> *7)* "Transform options" of the modeling toolkit : > >>> YES really good to see and edit numerical local transform value of > >>> component ! > >>> BUT is there a way to do some math operation like other text box ? > >>> And it would be good to have this on the "ChannelBox/LayerEditor" (ok > ok > >>> like softimage too) to regroup a little bit all informations. > >>> > >>> *8)* Actually, snap tool must be activated before begin transformation, > >>> it would be good if it can be activating during the operation (like > >>> Softimage and probably other applications). > >>> Small thing but can be really useful. > >>> > >>> *9)* The transformation ability of the text box may be expanded to more > >>> "complex" operation like : 45+8/(45*4) > >>> > >>> *10)* With the viewport on shaded mode, is there a way to make an > object > >>> in wireframe, unselectable (like template) BUT "snapable" ? > >>> > >>> > >>> Well, I see a lot of modeling tools and options that seems very cool > and > >>> very productive and I hope that maya can be more userfriendly in a near > >>> future. > >>> For now and before make my final choice of software I will continue > with > >>> Softimage. > >>> > >>> > >>> > >>> > >> > > >